diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 26 |
1 files changed, 21 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 54956ee..becea1f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3452,7 +3452,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3452 | regions.Remove(RegionInfo.RegionHandle); | 3452 | regions.Remove(RegionInfo.RegionHandle); |
3453 | 3453 | ||
3454 | // This ends up being done asynchronously so that a logout isn't held up where there are many present but unresponsive neighbours. | 3454 | // This ends up being done asynchronously so that a logout isn't held up where there are many present but unresponsive neighbours. |
3455 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3455 | m_sceneGridService.SendCloseChildAgentConnections(agentID, Util.Md5Hash(acd.Id0), regions); |
3456 | } | 3456 | } |
3457 | 3457 | ||
3458 | m_eventManager.TriggerClientClosed(agentID, this); | 3458 | m_eventManager.TriggerClientClosed(agentID, this); |
@@ -4277,6 +4277,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
4277 | 4277 | ||
4278 | return false; | 4278 | return false; |
4279 | } | 4279 | } |
4280 | /// <summary> | ||
4281 | /// Authenticated close (via network) | ||
4282 | /// </summary> | ||
4283 | /// <param name="agentID"></param> | ||
4284 | /// <param name="force"></param> | ||
4285 | /// <param name="auth_token"></param> | ||
4286 | /// <returns></returns> | ||
4287 | public bool IncomingCloseAgent(UUID agentID, bool force, string auth_token) | ||
4288 | { | ||
4289 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent {0} in region {1} with auth_token {2}", agentID, RegionInfo.RegionName, auth_token); | ||
4290 | |||
4291 | // Check that the auth_token is valid | ||
4292 | AgentCircuitData acd = AuthenticateHandler.GetAgentCircuitData(agentID); | ||
4293 | if (acd != null && Util.Md5Hash(acd.Id0) == auth_token) | ||
4294 | return IncomingCloseAgent(agentID, force); | ||
4295 | else | ||
4296 | m_log.ErrorFormat("[SCENE]: Request to close agent {0} with invalid authorization token {1}", agentID, auth_token); | ||
4297 | return false; | ||
4298 | } | ||
4280 | 4299 | ||
4281 | /// <summary> | 4300 | /// <summary> |
4282 | /// Tell a single agent to disconnect from the region. | 4301 | /// Tell a single agent to disconnect from the region. |
@@ -4292,12 +4311,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4292 | 4311 | ||
4293 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); | 4312 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); |
4294 | if (presence != null) | 4313 | if (presence != null) |
4295 | { | ||
4296 | presence.ControllingClient.Close(force); | 4314 | presence.ControllingClient.Close(force); |
4297 | return true; | ||
4298 | } | ||
4299 | 4315 | ||
4300 | // Agent not here | 4316 | // Agent not here |
4301 | return false; | 4317 | return false; |
4302 | } | 4318 | } |
4303 | 4319 | ||