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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs4
1 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 2543333..80d9f6e 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -177,7 +177,6 @@ namespace OpenSim.Region.Framework.Scenes
177 protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); 177 protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>();
178 protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); 178 protected List<RegionInfo> m_neighbours = new List<RegionInfo>();
179 protected string m_simulatorVersion = "OpenSimulator Server"; 179 protected string m_simulatorVersion = "OpenSimulator Server";
180 protected ModuleLoader m_moduleLoader;
181 protected AgentCircuitManager m_authenticateHandler; 180 protected AgentCircuitManager m_authenticateHandler;
182 protected SceneCommunicationService m_sceneGridService; 181 protected SceneCommunicationService m_sceneGridService;
183 protected ISnmpModule m_snmpService = null; 182 protected ISnmpModule m_snmpService = null;
@@ -679,7 +678,7 @@ namespace OpenSim.Region.Framework.Scenes
679 public Scene(RegionInfo regInfo, AgentCircuitManager authen, 678 public Scene(RegionInfo regInfo, AgentCircuitManager authen,
680 SceneCommunicationService sceneGridService, 679 SceneCommunicationService sceneGridService,
681 ISimulationDataService simDataService, IEstateDataService estateDataService, 680 ISimulationDataService simDataService, IEstateDataService estateDataService,
682 ModuleLoader moduleLoader, bool dumpAssetsToFile, 681 bool dumpAssetsToFile,
683 IConfigSource config, string simulatorVersion) 682 IConfigSource config, string simulatorVersion)
684 : this(regInfo) 683 : this(regInfo)
685 { 684 {
@@ -690,7 +689,6 @@ namespace OpenSim.Region.Framework.Scenes
690 Random random = new Random(); 689 Random random = new Random();
691 690
692 m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue / 2)) + (uint)(uint.MaxValue / 4); 691 m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue / 2)) + (uint)(uint.MaxValue / 4);
693 m_moduleLoader = moduleLoader;
694 m_authenticateHandler = authen; 692 m_authenticateHandler = authen;
695 m_sceneGridService = sceneGridService; 693 m_sceneGridService = sceneGridService;
696 m_SimulationDataService = simDataService; 694 m_SimulationDataService = simDataService;