diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 4daabd2..9b31fac 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2006,6 +2006,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2006 | /// If true, the object is made persistent into the scene. | 2006 | /// If true, the object is made persistent into the scene. |
2007 | /// If false, the object will not persist over server restarts | 2007 | /// If false, the object will not persist over server restarts |
2008 | /// </param> | 2008 | /// </param> |
2009 | /// <returns>true if the object was added. false if not</returns> | ||
2009 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | 2010 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) |
2010 | { | 2011 | { |
2011 | return AddNewSceneObject(sceneObject, attachToBackup, true); | 2012 | return AddNewSceneObject(sceneObject, attachToBackup, true); |
@@ -2023,6 +2024,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2023 | /// If true, updates for the new scene object are sent to all viewers in range. | 2024 | /// If true, updates for the new scene object are sent to all viewers in range. |
2024 | /// If false, it is left to the caller to schedule the update | 2025 | /// If false, it is left to the caller to schedule the update |
2025 | /// </param> | 2026 | /// </param> |
2027 | /// <returns>true if the object was added. false if not</returns> | ||
2026 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | 2028 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
2027 | { | 2029 | { |
2028 | if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates)) | 2030 | if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates)) |