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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 50bea6f..8fe9b66 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3440,8 +3440,8 @@ namespace OpenSim.Region.Framework.Scenes
3440 List<ulong> regions = avatar.KnownRegionHandles; 3440 List<ulong> regions = avatar.KnownRegionHandles;
3441 regions.Remove(RegionInfo.RegionHandle); 3441 regions.Remove(RegionInfo.RegionHandle);
3442 3442
3443 // We must do this asynchronously so that a logout isn't held up where there are many present but unresponsive neighbours. 3443 // This ends up being done asynchronously so that a logout isn't held up where there are many present but unresponsive neighbours.
3444 Util.FireAndForget(delegate { m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); }); 3444 m_sceneGridService.SendCloseChildAgentConnections(agentID, regions);
3445 } 3445 }
3446 3446
3447 m_eventManager.TriggerClientClosed(agentID, this); 3447 m_eventManager.TriggerClientClosed(agentID, this);