diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 6bbcbd7..50bea6f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3435,16 +3435,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3435 | if (closeChildAgents && CapsModule != null) | 3435 | if (closeChildAgents && CapsModule != null) |
3436 | CapsModule.RemoveCaps(agentID); | 3436 | CapsModule.RemoveCaps(agentID); |
3437 | 3437 | ||
3438 | // // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever | ||
3439 | // // this method is doing is HORRIBLE!!! | ||
3440 | // Commented pending deletion since this method no longer appears to do anything at all | ||
3441 | // avatar.Scene.NeedSceneCacheClear(avatar.UUID); | ||
3442 | |||
3443 | if (closeChildAgents && !isChildAgent) | 3438 | if (closeChildAgents && !isChildAgent) |
3444 | { | 3439 | { |
3445 | List<ulong> regions = avatar.KnownRegionHandles; | 3440 | List<ulong> regions = avatar.KnownRegionHandles; |
3446 | regions.Remove(RegionInfo.RegionHandle); | 3441 | regions.Remove(RegionInfo.RegionHandle); |
3447 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3442 | |
3443 | // We must do this asynchronously so that a logout isn't held up where there are many present but unresponsive neighbours. | ||
3444 | Util.FireAndForget(delegate { m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); }); | ||
3448 | } | 3445 | } |
3449 | 3446 | ||
3450 | m_eventManager.TriggerClientClosed(agentID, this); | 3447 | m_eventManager.TriggerClientClosed(agentID, this); |