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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 57587be..61a2956 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2721,8 +2721,8 @@ namespace OpenSim.Region.Framework.Scenes
2721 client.OnObjectName += m_sceneGraph.PrimName; 2721 client.OnObjectName += m_sceneGraph.PrimName;
2722 client.OnObjectClickAction += m_sceneGraph.PrimClickAction; 2722 client.OnObjectClickAction += m_sceneGraph.PrimClickAction;
2723 client.OnObjectMaterial += m_sceneGraph.PrimMaterial; 2723 client.OnObjectMaterial += m_sceneGraph.PrimMaterial;
2724 client.OnLinkObjects += m_sceneGraph.LinkObjects; 2724 client.OnLinkObjects += LinkObjects;
2725 client.OnDelinkObjects += m_sceneGraph.DelinkObjects; 2725 client.OnDelinkObjects += DelinkObjects;
2726 client.OnObjectDuplicate += m_sceneGraph.DuplicateObject; 2726 client.OnObjectDuplicate += m_sceneGraph.DuplicateObject;
2727 client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay; 2727 client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay;
2728 client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags; 2728 client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags;
@@ -2878,8 +2878,8 @@ namespace OpenSim.Region.Framework.Scenes
2878 client.OnObjectName -= m_sceneGraph.PrimName; 2878 client.OnObjectName -= m_sceneGraph.PrimName;
2879 client.OnObjectClickAction -= m_sceneGraph.PrimClickAction; 2879 client.OnObjectClickAction -= m_sceneGraph.PrimClickAction;
2880 client.OnObjectMaterial -= m_sceneGraph.PrimMaterial; 2880 client.OnObjectMaterial -= m_sceneGraph.PrimMaterial;
2881 client.OnLinkObjects -= m_sceneGraph.LinkObjects; 2881 client.OnLinkObjects -= LinkObjects;
2882 client.OnDelinkObjects -= m_sceneGraph.DelinkObjects; 2882 client.OnDelinkObjects -= DelinkObjects;
2883 client.OnObjectDuplicate -= m_sceneGraph.DuplicateObject; 2883 client.OnObjectDuplicate -= m_sceneGraph.DuplicateObject;
2884 client.OnObjectDuplicateOnRay -= doObjectDuplicateOnRay; 2884 client.OnObjectDuplicateOnRay -= doObjectDuplicateOnRay;
2885 client.OnUpdatePrimFlags -= m_sceneGraph.UpdatePrimFlags; 2885 client.OnUpdatePrimFlags -= m_sceneGraph.UpdatePrimFlags;