diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 18 |
1 files changed, 17 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index a147628..b808c6d 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -42,7 +42,6 @@ using OpenMetaverse.Imaging; | |||
42 | using OpenSim.Framework; | 42 | using OpenSim.Framework; |
43 | using OpenSim.Services.Interfaces; | 43 | using OpenSim.Services.Interfaces; |
44 | using OpenSim.Framework.Communications; | 44 | using OpenSim.Framework.Communications; |
45 | |||
46 | using OpenSim.Framework.Console; | 45 | using OpenSim.Framework.Console; |
47 | using OpenSim.Region.Framework.Interfaces; | 46 | using OpenSim.Region.Framework.Interfaces; |
48 | using OpenSim.Region.Framework.Scenes.Scripting; | 47 | using OpenSim.Region.Framework.Scenes.Scripting; |
@@ -2008,6 +2007,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2008 | { | 2007 | { |
2009 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); | 2008 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); |
2010 | } | 2009 | } |
2010 | |||
2011 | /// <summary> | ||
2012 | /// Add a newly created object to the scene. | ||
2013 | /// </summary> | ||
2014 | /// | ||
2015 | /// This method does not send updates to the client - callers need to handle this themselves. | ||
2016 | /// <param name="sceneObject"></param> | ||
2017 | /// <param name="attachToBackup"></param> | ||
2018 | /// <param name="pos">Position of the object</param> | ||
2019 | /// <param name="rot">Rotation of the object</param> | ||
2020 | /// <param name="vel">Velocity of the object. This parameter only has an effect if the object is physical</param> | ||
2021 | /// <returns></returns> | ||
2022 | public bool AddNewSceneObject( | ||
2023 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel) | ||
2024 | { | ||
2025 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel); | ||
2026 | } | ||
2011 | 2027 | ||
2012 | /// <summary> | 2028 | /// <summary> |
2013 | /// Delete every object from the scene. This does not include attachments worn by avatars. | 2029 | /// Delete every object from the scene. This does not include attachments worn by avatars. |