diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 50 |
1 files changed, 35 insertions, 15 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index a9fe556..c3110a2 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3951,32 +3951,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
3951 | } | 3951 | } |
3952 | } | 3952 | } |
3953 | 3953 | ||
3954 | // m_log.DebugFormat( | ||
3955 | // "[SCENE]: Found telehub object {0} for new user connection {1} to {2}", | ||
3956 | // RegionInfo.RegionSettings.TelehubObject, acd.Name, Name); | ||
3957 | |||
3954 | // Honor Estate teleport routing via Telehubs excluding ViaHome and GodLike TeleportFlags | 3958 | // Honor Estate teleport routing via Telehubs excluding ViaHome and GodLike TeleportFlags |
3955 | if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero && | 3959 | if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero && |
3956 | RegionInfo.EstateSettings.AllowDirectTeleport == false && | 3960 | RegionInfo.EstateSettings.AllowDirectTeleport == false && |
3957 | !viahome && !godlike) | 3961 | !viahome && !godlike) |
3958 | { | 3962 | { |
3959 | SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject); | 3963 | SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject); |
3960 | // Can have multiple SpawnPoints | 3964 | |
3961 | List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints(); | 3965 | if (telehub != null) |
3962 | if (spawnpoints.Count > 1) | ||
3963 | { | 3966 | { |
3964 | // We have multiple SpawnPoints, Route the agent to a random or sequential one | 3967 | // Can have multiple SpawnPoints |
3965 | if (SpawnPointRouting == "random") | 3968 | List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints(); |
3966 | acd.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count) - 1].GetLocation( | 3969 | if (spawnpoints.Count > 1) |
3967 | telehub.AbsolutePosition, | 3970 | { |
3968 | telehub.GroupRotation | 3971 | // We have multiple SpawnPoints, Route the agent to a random or sequential one |
3969 | ); | 3972 | if (SpawnPointRouting == "random") |
3973 | acd.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count) - 1].GetLocation( | ||
3974 | telehub.AbsolutePosition, | ||
3975 | telehub.GroupRotation | ||
3976 | ); | ||
3977 | else | ||
3978 | acd.startpos = spawnpoints[SpawnPoint()].GetLocation( | ||
3979 | telehub.AbsolutePosition, | ||
3980 | telehub.GroupRotation | ||
3981 | ); | ||
3982 | } | ||
3983 | else if (spawnpoints.Count == 1) | ||
3984 | { | ||
3985 | // We have a single SpawnPoint and will route the agent to it | ||
3986 | acd.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); | ||
3987 | } | ||
3970 | else | 3988 | else |
3971 | acd.startpos = spawnpoints[SpawnPoint()].GetLocation( | 3989 | { |
3972 | telehub.AbsolutePosition, | 3990 | m_log.DebugFormat( |
3973 | telehub.GroupRotation | 3991 | "[SCENE]: No spawnpoints defined for telehub {0} for {1} in {2}. Continuing.", |
3974 | ); | 3992 | RegionInfo.RegionSettings.TelehubObject, acd.Name, Name); |
3993 | } | ||
3975 | } | 3994 | } |
3976 | else | 3995 | else |
3977 | { | 3996 | { |
3978 | // We have a single SpawnPoint and will route the agent to it | 3997 | m_log.DebugFormat( |
3979 | acd.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); | 3998 | "[SCENE]: No telehub {0} found to direct {1} in {2}. Continuing.", |
3999 | RegionInfo.RegionSettings.TelehubObject, acd.Name, Name); | ||
3980 | } | 4000 | } |
3981 | 4001 | ||
3982 | return true; | 4002 | return true; |