diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 29 |
1 files changed, 0 insertions, 29 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index e22dd2d..ef62b79 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3979,35 +3979,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3979 | objectCapacity = objects; | 3979 | objectCapacity = objects; |
3980 | } | 3980 | } |
3981 | 3981 | ||
3982 | public List<FriendListItem> GetFriendList(string id) | ||
3983 | { | ||
3984 | UUID avatarID; | ||
3985 | if (!UUID.TryParse(id, out avatarID)) | ||
3986 | return new List<FriendListItem>(); | ||
3987 | |||
3988 | return CommsManager.GetUserFriendList(avatarID); | ||
3989 | } | ||
3990 | |||
3991 | public Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos(List<UUID> uuids) | ||
3992 | { | ||
3993 | return CommsManager.GetFriendRegionInfos(uuids); | ||
3994 | } | ||
3995 | |||
3996 | public virtual void StoreAddFriendship(UUID ownerID, UUID friendID, uint perms) | ||
3997 | { | ||
3998 | m_sceneGridService.AddNewUserFriend(ownerID, friendID, perms); | ||
3999 | } | ||
4000 | |||
4001 | public virtual void StoreUpdateFriendship(UUID ownerID, UUID friendID, uint perms) | ||
4002 | { | ||
4003 | m_sceneGridService.UpdateUserFriendPerms(ownerID, friendID, perms); | ||
4004 | } | ||
4005 | |||
4006 | public virtual void StoreRemoveFriendship(UUID ownerID, UUID ExfriendID) | ||
4007 | { | ||
4008 | m_sceneGridService.RemoveUserFriend(ownerID, ExfriendID); | ||
4009 | } | ||
4010 | |||
4011 | #endregion | 3982 | #endregion |
4012 | 3983 | ||
4013 | public void HandleObjectPermissionsUpdate(IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set) | 3984 | public void HandleObjectPermissionsUpdate(IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set) |