diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 63 |
1 files changed, 20 insertions, 43 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 8990f29..55478da 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -587,10 +587,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
587 | } | 587 | } |
588 | 588 | ||
589 | /// <summary> | 589 | /// <summary> |
590 | /// Another region is up. Gets called from Grid Comms: | 590 | /// Another region is up. |
591 | /// (OGS1 -> LocalBackEnd -> RegionListened -> SceneCommunicationService) | ||
592 | /// We have to tell all our ScenePresences about it, and add it to the | ||
593 | /// neighbor list. | ||
594 | /// | 591 | /// |
595 | /// We only add it to the neighbor list if it's within 1 region from here. | 592 | /// We only add it to the neighbor list if it's within 1 region from here. |
596 | /// Agents may have draw distance values that cross two regions though, so | 593 | /// Agents may have draw distance values that cross two regions though, so |
@@ -599,47 +596,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
599 | /// </summary> | 596 | /// </summary> |
600 | /// <param name="otherRegion">RegionInfo handle for the new region.</param> | 597 | /// <param name="otherRegion">RegionInfo handle for the new region.</param> |
601 | /// <returns>True after all operations complete, throws exceptions otherwise.</returns> | 598 | /// <returns>True after all operations complete, throws exceptions otherwise.</returns> |
602 | public override bool OtherRegionUp(RegionInfo otherRegion) | 599 | public override void OtherRegionUp(GridRegion otherRegion) |
603 | { | 600 | { |
604 | m_log.InfoFormat("[SCENE]: Region {0} up in coords {1}-{2}", otherRegion.RegionName, otherRegion.RegionLocX, otherRegion.RegionLocY); | 601 | uint xcell = (uint)((int)otherRegion.RegionLocX / (int)Constants.RegionSize); |
602 | uint ycell = (uint)((int)otherRegion.RegionLocY / (int)Constants.RegionSize); | ||
603 | m_log.InfoFormat("[SCENE]: (on region {0}): Region {1} up in coords {2}-{3}", | ||
604 | RegionInfo.RegionName, otherRegion.RegionName, xcell, ycell); | ||
605 | 605 | ||
606 | if (RegionInfo.RegionHandle != otherRegion.RegionHandle) | 606 | if (RegionInfo.RegionHandle != otherRegion.RegionHandle) |
607 | { | 607 | { |
608 | for (int i = 0; i < m_neighbours.Count; i++) | ||
609 | { | ||
610 | // The purpose of this loop is to re-update the known neighbors | ||
611 | // when another region comes up on top of another one. | ||
612 | // The latest region in that location ends up in the | ||
613 | // 'known neighbors list' | ||
614 | // Additionally, the commFailTF property gets reset to false. | ||
615 | if (m_neighbours[i].RegionHandle == otherRegion.RegionHandle) | ||
616 | { | ||
617 | lock (m_neighbours) | ||
618 | { | ||
619 | m_neighbours[i] = otherRegion; | ||
620 | |||
621 | } | ||
622 | } | ||
623 | } | ||
624 | |||
625 | // If the value isn't in the neighbours, add it. | ||
626 | // If the RegionInfo isn't exact but is for the same XY World location, | ||
627 | // then the above loop will fix that. | ||
628 | |||
629 | if (!(CheckNeighborRegion(otherRegion))) | ||
630 | { | ||
631 | lock (m_neighbours) | ||
632 | { | ||
633 | m_neighbours.Add(otherRegion); | ||
634 | //m_log.Info("[UP]: " + otherRegion.RegionHandle.ToString()); | ||
635 | } | ||
636 | } | ||
637 | 608 | ||
638 | // If these are cast to INT because long + negative values + abs returns invalid data | 609 | // If these are cast to INT because long + negative values + abs returns invalid data |
639 | int resultX = Math.Abs((int)otherRegion.RegionLocX - (int)RegionInfo.RegionLocX); | 610 | int resultX = Math.Abs((int)xcell - (int)RegionInfo.RegionLocX); |
640 | int resultY = Math.Abs((int)otherRegion.RegionLocY - (int)RegionInfo.RegionLocY); | 611 | int resultY = Math.Abs((int)ycell - (int)RegionInfo.RegionLocY); |
641 | if (resultX <= 1 && resultY <= 1) | 612 | if (resultX <= 1 && resultY <= 1) |
642 | { | 613 | { |
614 | RegionInfo regInfo = new RegionInfo(xcell, ycell, otherRegion.InternalEndPoint, otherRegion.ExternalHostName); | ||
615 | regInfo.RegionID = otherRegion.RegionID; | ||
616 | regInfo.RegionName = otherRegion.RegionName; | ||
617 | regInfo.ScopeID = otherRegion.ScopeID; | ||
618 | regInfo.ExternalHostName = otherRegion.ExternalHostName; | ||
619 | |||
643 | try | 620 | try |
644 | { | 621 | { |
645 | ForEachScenePresence(delegate(ScenePresence agent) | 622 | ForEachScenePresence(delegate(ScenePresence agent) |
@@ -653,7 +630,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
653 | List<ulong> old = new List<ulong>(); | 630 | List<ulong> old = new List<ulong>(); |
654 | old.Add(otherRegion.RegionHandle); | 631 | old.Add(otherRegion.RegionHandle); |
655 | agent.DropOldNeighbours(old); | 632 | agent.DropOldNeighbours(old); |
656 | InformClientOfNeighbor(agent, otherRegion); | 633 | InformClientOfNeighbor(agent, regInfo); |
657 | } | 634 | } |
658 | } | 635 | } |
659 | ); | 636 | ); |
@@ -672,7 +649,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
672 | otherRegion.RegionLocY.ToString() + ")"); | 649 | otherRegion.RegionLocY.ToString() + ")"); |
673 | } | 650 | } |
674 | } | 651 | } |
675 | return true; | ||
676 | } | 652 | } |
677 | 653 | ||
678 | public void AddNeighborRegion(RegionInfo region) | 654 | public void AddNeighborRegion(RegionInfo region) |
@@ -704,9 +680,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
704 | } | 680 | } |
705 | 681 | ||
706 | // Alias IncomingHelloNeighbour OtherRegionUp, for now | 682 | // Alias IncomingHelloNeighbour OtherRegionUp, for now |
707 | public bool IncomingHelloNeighbour(RegionInfo neighbour) | 683 | public GridRegion IncomingHelloNeighbour(RegionInfo neighbour) |
708 | { | 684 | { |
709 | return OtherRegionUp(neighbour); | 685 | OtherRegionUp(new GridRegion(neighbour)); |
686 | return new GridRegion(RegionInfo); | ||
710 | } | 687 | } |
711 | 688 | ||
712 | /// <summary> | 689 | /// <summary> |
@@ -3104,7 +3081,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3104 | m_sceneGridService.OnExpectUser += HandleNewUserConnection; | 3081 | m_sceneGridService.OnExpectUser += HandleNewUserConnection; |
3105 | m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing; | 3082 | m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing; |
3106 | m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent; | 3083 | m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent; |
3107 | m_sceneGridService.OnRegionUp += OtherRegionUp; | 3084 | //m_eventManager.OnRegionUp += OtherRegionUp; |
3108 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; | 3085 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; |
3109 | m_sceneGridService.OnExpectPrim += IncomingInterRegionPrimGroup; | 3086 | m_sceneGridService.OnExpectPrim += IncomingInterRegionPrimGroup; |
3110 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; | 3087 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; |
@@ -3132,7 +3109,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3132 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; | 3109 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; |
3133 | m_sceneGridService.OnExpectPrim -= IncomingInterRegionPrimGroup; | 3110 | m_sceneGridService.OnExpectPrim -= IncomingInterRegionPrimGroup; |
3134 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; | 3111 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; |
3135 | m_sceneGridService.OnRegionUp -= OtherRegionUp; | 3112 | //m_eventManager.OnRegionUp -= OtherRegionUp; |
3136 | m_sceneGridService.OnExpectUser -= HandleNewUserConnection; | 3113 | m_sceneGridService.OnExpectUser -= HandleNewUserConnection; |
3137 | m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing; | 3114 | m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing; |
3138 | m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent; | 3115 | m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent; |