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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index bdf3d1d..ad41e88 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2593,8 +2593,10 @@ namespace OpenSim.Region.Framework.Scenes
2593 { 2593 {
2594 string homeURL = string.Empty; 2594 string homeURL = string.Empty;
2595 string first = aCircuit.firstname, last = aCircuit.lastname; 2595 string first = aCircuit.firstname, last = aCircuit.lastname;
2596
2596 if (aCircuit.ServiceURLs.ContainsKey("HomeURI")) 2597 if (aCircuit.ServiceURLs.ContainsKey("HomeURI"))
2597 homeURL = aCircuit.ServiceURLs["HomeURI"].ToString(); 2598 homeURL = aCircuit.ServiceURLs["HomeURI"].ToString();
2599
2598 if (aCircuit.lastname.StartsWith("@")) 2600 if (aCircuit.lastname.StartsWith("@"))
2599 { 2601 {
2600 string[] parts = aCircuit.firstname.Split('.'); 2602 string[] parts = aCircuit.firstname.Split('.');
@@ -2604,6 +2606,7 @@ namespace OpenSim.Region.Framework.Scenes
2604 last = parts[1]; 2606 last = parts[1];
2605 } 2607 }
2606 } 2608 }
2609
2607 uMan.AddUser(aCircuit.AgentID, first, last, homeURL); 2610 uMan.AddUser(aCircuit.AgentID, first, last, homeURL);
2608 } 2611 }
2609 } 2612 }
@@ -3389,7 +3392,6 @@ namespace OpenSim.Region.Framework.Scenes
3389 } 3392 }
3390 } 3393 }
3391 3394
3392
3393 // In all cases, add or update the circuit data with the new agent circuit data and teleport flags 3395 // In all cases, add or update the circuit data with the new agent circuit data and teleport flags
3394 agent.teleportFlags = teleportFlags; 3396 agent.teleportFlags = teleportFlags;
3395 m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); 3397 m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);