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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs127
1 files changed, 9 insertions, 118 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 2687422..c9e13ac 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1931,9 +1931,7 @@ namespace OpenSim.Region.Framework.Scenes
1931 client.OnObjectDuplicate += m_sceneGraph.DuplicateObject; 1931 client.OnObjectDuplicate += m_sceneGraph.DuplicateObject;
1932 client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay; 1932 client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay;
1933 client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags; 1933 client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags;
1934 client.OnRequestObjectPropertiesFamily += m_sceneGraph.RequestObjectPropertiesFamily; 1934 client.OnRequestObjectPropertiesFamily += m_sceneGraph.RequestObjectPropertiesFamily;
1935 client.OnRequestGodlikePowers += handleRequestGodlikePowers;
1936 client.OnGodKickUser += HandleGodlikeKickUser;
1937 client.OnObjectPermissions += HandleObjectPermissionsUpdate; 1935 client.OnObjectPermissions += HandleObjectPermissionsUpdate;
1938 client.OnCreateNewInventoryItem += CreateNewInventoryItem; 1936 client.OnCreateNewInventoryItem += CreateNewInventoryItem;
1939 client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder; 1937 client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder;
@@ -1970,9 +1968,12 @@ namespace OpenSim.Region.Framework.Scenes
1970 client.OnSetScriptRunning += SetScriptRunning; 1968 client.OnSetScriptRunning += SetScriptRunning;
1971 client.OnRegionHandleRequest += RegionHandleRequest; 1969 client.OnRegionHandleRequest += RegionHandleRequest;
1972 client.OnUnackedTerrain += TerrainUnAcked; 1970 client.OnUnackedTerrain += TerrainUnAcked;
1973
1974 client.OnObjectOwner += ObjectOwner; 1971 client.OnObjectOwner += ObjectOwner;
1975 1972
1973 IGodsModule godsModule = RequestModuleInterface<IGodsModule>();
1974 client.OnGodKickUser += godsModule.KickUser;
1975 client.OnRequestGodlikePowers += godsModule.RequestGodlikePowers;
1976
1976 if (StatsReporter != null) 1977 if (StatsReporter != null)
1977 client.OnNetworkStatsUpdate += StatsReporter.AddPacketsFromClientStats; 1978 client.OnNetworkStatsUpdate += StatsReporter.AddPacketsFromClientStats;
1978 1979
@@ -2658,7 +2659,7 @@ namespace OpenSim.Region.Framework.Scenes
2658 /// <param name="maxY"></param> 2659 /// <param name="maxY"></param>
2659 public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY) 2660 public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY)
2660 { 2661 {
2661 m_log.InfoFormat("[MAPBLOCK]: {0}-{1}, {2}-{3}", minX, minY, maxX, maxY); 2662 m_log.DebugFormat("[MAPBLOCK]: {0}-{1}, {2}-{3}", minX, minY, maxX, maxY);
2662 m_sceneGridService.RequestMapBlocks(remoteClient, minX, minY, maxX, maxY); 2663 m_sceneGridService.RequestMapBlocks(remoteClient, minX, minY, maxX, maxY);
2663 } 2664 }
2664 2665
@@ -2817,116 +2818,6 @@ namespace OpenSim.Region.Framework.Scenes
2817 2818
2818 #endregion 2819 #endregion
2819 2820
2820 #region Alert Methods
2821
2822 /// <summary>
2823 /// Handle a request for admin rights
2824 /// </summary>
2825 /// <param name="agentID"></param>
2826 /// <param name="sessionID"></param>
2827 /// <param name="token"></param>
2828 /// <param name="controllingClient"></param>
2829 public void handleRequestGodlikePowers(UUID agentID, UUID sessionID, UUID token, bool godLike,
2830 IClientAPI controllingClient)
2831 {
2832 ScenePresence sp = null;
2833
2834 lock (m_scenePresences)
2835 {
2836 // User needs to be logged into this sim
2837 m_scenePresences.TryGetValue(agentID, out sp);
2838 }
2839
2840 if (sp != null)
2841 {
2842 if (godLike == false)
2843 {
2844 sp.GrantGodlikePowers(agentID, sessionID, token, godLike);
2845 return;
2846 }
2847
2848 // First check that this is the sim owner
2849 if (Permissions.IsGod(agentID))
2850 {
2851 // Next we check for spoofing.....
2852 UUID testSessionID = sp.ControllingClient.SessionId;
2853 if (sessionID == testSessionID)
2854 {
2855 if (sessionID == controllingClient.SessionId)
2856 {
2857 //m_log.Info("godlike: " + godLike.ToString());
2858 sp.GrantGodlikePowers(agentID, testSessionID, token, godLike);
2859 }
2860 }
2861 }
2862 else
2863 {
2864 m_dialogModule.SendAlertToUser(agentID, "Request for god powers denied");
2865 }
2866 }
2867 }
2868
2869 /// <summary>
2870 /// Kicks User specified from the simulator. This logs them off of the grid
2871 /// If the client gets the UUID: 44e87126e7944ded05b37c42da3d5cdb it assumes
2872 /// that you're kicking it even if the avatar's UUID isn't the UUID that the
2873 /// agent is assigned
2874 /// </summary>
2875 /// <param name="godID">The person doing the kicking</param>
2876 /// <param name="sessionID">The session of the person doing the kicking</param>
2877 /// <param name="agentID">the person that is being kicked</param>
2878 /// <param name="kickflags">This isn't used apparently</param>
2879 /// <param name="reason">The message to send to the user after it's been turned into a field</param>
2880 public void HandleGodlikeKickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason)
2881 {
2882 // For some reason the client sends this seemingly hard coded UUID for kicking everyone. Dun-know.
2883 UUID kickUserID = new UUID("44e87126e7944ded05b37c42da3d5cdb");
2884 lock (m_scenePresences)
2885 {
2886 if (m_scenePresences.ContainsKey(agentID) || agentID == kickUserID)
2887 {
2888 if (Permissions.IsGod(godID))
2889 {
2890 if (agentID == kickUserID)
2891 {
2892 ClientManager.ForEachClient(delegate(IClientAPI controller)
2893 {
2894 if (controller.AgentId != godID)
2895 controller.Kick(Utils.BytesToString(reason));
2896 }
2897 );
2898
2899 // This is a bit crude. It seems the client will be null before it actually stops the thread
2900 // The thread will kill itself eventually :/
2901 // Is there another way to make sure *all* clients get this 'inter region' message?
2902 ClientManager.ForEachClient(delegate(IClientAPI controller)
2903 {
2904 ScenePresence p = GetScenePresence(controller.AgentId);
2905 bool childagent = p != null && p.IsChildAgent;
2906 if (controller.AgentId != godID && !childagent)
2907 // Do we really want to kick the initiator of this madness?
2908 {
2909 controller.Close(true);
2910 }
2911 }
2912 );
2913 }
2914 else
2915 {
2916 m_sceneGraph.removeUserCount(!m_scenePresences[agentID].IsChildAgent);
2917
2918 m_scenePresences[agentID].ControllingClient.Kick(Utils.BytesToString(reason));
2919 m_scenePresences[agentID].ControllingClient.Close(true);
2920 }
2921 }
2922 else
2923 {
2924 m_dialogModule.SendAlertToUser(godID, "Kick request denied");
2925 }
2926 }
2927 }
2928 }
2929
2930 public void HandleObjectPermissionsUpdate(IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set) 2821 public void HandleObjectPermissionsUpdate(IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set)
2931 { 2822 {
2932 // Check for spoofing.. since this is permissions we're talking about here! 2823 // Check for spoofing.. since this is permissions we're talking about here!
@@ -2944,8 +2835,6 @@ namespace OpenSim.Region.Framework.Scenes
2944 } 2835 }
2945 } 2836 }
2946 2837
2947 #endregion
2948
2949 /// <summary> 2838 /// <summary>
2950 /// Causes all clients to get a full object update on all of the objects in the scene. 2839 /// Causes all clients to get a full object update on all of the objects in the scene.
2951 /// </summary> 2840 /// </summary>
@@ -3077,7 +2966,9 @@ namespace OpenSim.Region.Framework.Scenes
3077 } 2966 }
3078 else if ((parcel.landData.Flags & (uint)Parcel.ParcelFlags.AllowGroupScripts) != 0) 2967 else if ((parcel.landData.Flags & (uint)Parcel.ParcelFlags.AllowGroupScripts) != 0)
3079 { 2968 {
3080 if (part.OwnerID == parcel.landData.OwnerID || (parcel.landData.IsGroupOwned && part.GroupID == parcel.landData.GroupID) || Permissions.IsGod(part.OwnerID)) 2969 if (part.OwnerID == parcel.landData.OwnerID
2970 || (parcel.landData.IsGroupOwned && part.GroupID == parcel.landData.GroupID)
2971 || Permissions.IsGod(part.OwnerID))
3081 { 2972 {
3082 return true; 2973 return true;
3083 } 2974 }