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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs15
1 files changed, 6 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 70aceb1..90223b1 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2324,16 +2324,14 @@ namespace OpenSim.Region.Framework.Scenes
2324 m_log.DebugFormat("[SCENE]: Problem adding scene object {0} in {1} ", sog.UUID, RegionInfo.RegionName); 2324 m_log.DebugFormat("[SCENE]: Problem adding scene object {0} in {1} ", sog.UUID, RegionInfo.RegionName);
2325 return false; 2325 return false;
2326 } 2326 }
2327 2327
2328 newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, 2); 2328 newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject));
2329 2329
2330 newObject.ResumeScripts(); 2330 newObject.ResumeScripts();
2331 2331
2332 // Do this as late as possible so that listeners have full access to the incoming object 2332 // Do this as late as possible so that listeners have full access to the incoming object
2333 EventManager.TriggerOnIncomingSceneObject(newObject); 2333 EventManager.TriggerOnIncomingSceneObject(newObject);
2334 2334
2335 TriggerChangedTeleport(newObject);
2336
2337 return true; 2335 return true;
2338 } 2336 }
2339 2337
@@ -2441,7 +2439,7 @@ namespace OpenSim.Region.Framework.Scenes
2441 return true; 2439 return true;
2442 } 2440 }
2443 2441
2444 private void TriggerChangedTeleport(SceneObjectGroup sog) 2442 private int GetStateSource(SceneObjectGroup sog)
2445 { 2443 {
2446 ScenePresence sp = GetScenePresence(sog.OwnerID); 2444 ScenePresence sp = GetScenePresence(sog.OwnerID);
2447 2445
@@ -2452,13 +2450,12 @@ namespace OpenSim.Region.Framework.Scenes
2452 if (aCircuit != null && (aCircuit.teleportFlags != (uint)TeleportFlags.Default)) 2450 if (aCircuit != null && (aCircuit.teleportFlags != (uint)TeleportFlags.Default))
2453 { 2451 {
2454 // This will get your attention 2452 // This will get your attention
2455 //m_log.Error("[XXX] Triggering "); 2453 //m_log.Error("[XXX] Triggering CHANGED_TELEPORT");
2456 2454
2457 // Trigger CHANGED_TELEPORT 2455 return 5; // StateSource.Teleporting
2458 sp.Scene.EventManager.TriggerOnScriptChangedEvent(sog.LocalId, (uint)Changed.TELEPORT);
2459 } 2456 }
2460
2461 } 2457 }
2458 return 2; // StateSource.PrimCrossing
2462 } 2459 }
2463 2460
2464 #endregion 2461 #endregion