diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 984058c..975d769 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1943,6 +1943,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1943 | /// If true, the object is made persistent into the scene. | 1943 | /// If true, the object is made persistent into the scene. |
1944 | /// If false, the object will not persist over server restarts | 1944 | /// If false, the object will not persist over server restarts |
1945 | /// </param> | 1945 | /// </param> |
1946 | /// <returns>true if the object was added. false if not</returns> | ||
1946 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | 1947 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) |
1947 | { | 1948 | { |
1948 | return AddNewSceneObject(sceneObject, attachToBackup, true); | 1949 | return AddNewSceneObject(sceneObject, attachToBackup, true); |
@@ -1960,6 +1961,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1960 | /// If true, updates for the new scene object are sent to all viewers in range. | 1961 | /// If true, updates for the new scene object are sent to all viewers in range. |
1961 | /// If false, it is left to the caller to schedule the update | 1962 | /// If false, it is left to the caller to schedule the update |
1962 | /// </param> | 1963 | /// </param> |
1964 | /// <returns>true if the object was added. false if not</returns> | ||
1963 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | 1965 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
1964 | { | 1966 | { |
1965 | if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates)) | 1967 | if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates)) |