diff options
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Framework/Scenes/Scene.cs | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 5290abb..0d19e94 100755 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -250,6 +250,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
250 | /// | 250 | /// |
251 | public int m_linksetPhysCapacity = 0; | 251 | public int m_linksetPhysCapacity = 0; |
252 | 252 | ||
253 | /// <summary> | ||
254 | /// When placed outside the region's border, do we transfer the objects or | ||
255 | /// do we keep simulating them here? | ||
256 | /// </summary> | ||
257 | public bool DisableObjectTransfer { get; set; } | ||
258 | |||
253 | public bool m_useFlySlow; | 259 | public bool m_useFlySlow; |
254 | public bool m_useTrashOnDelete = true; | 260 | public bool m_useTrashOnDelete = true; |
255 | 261 | ||
@@ -1155,6 +1161,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1155 | if (entityTransferConfig != null) | 1161 | if (entityTransferConfig != null) |
1156 | { | 1162 | { |
1157 | AllowAvatarCrossing = entityTransferConfig.GetBoolean("AllowAvatarCrossing", AllowAvatarCrossing); | 1163 | AllowAvatarCrossing = entityTransferConfig.GetBoolean("AllowAvatarCrossing", AllowAvatarCrossing); |
1164 | DisableObjectTransfer = entityTransferConfig.GetBoolean("DisableObjectTransfer", false); | ||
1158 | } | 1165 | } |
1159 | 1166 | ||
1160 | #region Interest Management | 1167 | #region Interest Management |