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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs35
1 files changed, 20 insertions, 15 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index b808c6d..8556105 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1756,8 +1756,9 @@ namespace OpenSim.Region.Framework.Scenes
1756 1756
1757 if (group.RootPart == null) 1757 if (group.RootPart == null)
1758 { 1758 {
1759 m_log.ErrorFormat("[SCENE]: Found a SceneObjectGroup with m_rootPart == null and {0} children", 1759 m_log.ErrorFormat(
1760 group.Children == null ? 0 : group.Children.Count); 1760 "[SCENE]: Found a SceneObjectGroup with m_rootPart == null and {0} children",
1761 group.Children == null ? 0 : group.PrimCount);
1761 } 1762 }
1762 1763
1763 AddRestoredSceneObject(group, true, true); 1764 AddRestoredSceneObject(group, true, true);
@@ -2064,18 +2065,22 @@ namespace OpenSim.Region.Framework.Scenes
2064 group.RemoveScriptInstances(true); 2065 group.RemoveScriptInstances(true);
2065 } 2066 }
2066 2067
2067 foreach (SceneObjectPart part in group.Children.Values) 2068 lock (group.Children)
2068 { 2069 {
2069 if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0)) 2070 foreach (SceneObjectPart part in group.Children.Values)
2070 { 2071 {
2071 PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed? 2072 if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0))
2072 } 2073 {
2073 else if (part.PhysActor != null) 2074 PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed?
2074 { 2075 }
2075 PhysicsScene.RemovePrim(part.PhysActor); 2076 else if (part.PhysActor != null)
2076 part.PhysActor = null; 2077 {
2078 PhysicsScene.RemovePrim(part.PhysActor);
2079 part.PhysActor = null;
2080 }
2077 } 2081 }
2078 } 2082 }
2083
2079// if (rootPart.PhysActor != null) 2084// if (rootPart.PhysActor != null)
2080// { 2085// {
2081// PhysicsScene.RemovePrim(rootPart.PhysActor); 2086// PhysicsScene.RemovePrim(rootPart.PhysActor);
@@ -2426,14 +2431,16 @@ namespace OpenSim.Region.Framework.Scenes
2426 2431
2427 // Force allocation of new LocalId 2432 // Force allocation of new LocalId
2428 // 2433 //
2429 foreach (SceneObjectPart p in sceneObject.Children.Values) 2434 lock (sceneObject.Children)
2430 p.LocalId = 0; 2435 {
2436 foreach (SceneObjectPart p in sceneObject.Children.Values)
2437 p.LocalId = 0;
2438 }
2431 2439
2432 if (sceneObject.IsAttachmentCheckFull()) // Attachment 2440 if (sceneObject.IsAttachmentCheckFull()) // Attachment
2433 { 2441 {
2434 sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez); 2442 sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez);
2435 sceneObject.RootPart.AddFlag(PrimFlags.Phantom); 2443 sceneObject.RootPart.AddFlag(PrimFlags.Phantom);
2436
2437 2444
2438 // Don't sent a full update here because this will cause full updates to be sent twice for 2445 // Don't sent a full update here because this will cause full updates to be sent twice for
2439 // attachments on region crossings, resulting in viewer glitches. 2446 // attachments on region crossings, resulting in viewer glitches.
@@ -2447,7 +2454,6 @@ namespace OpenSim.Region.Framework.Scenes
2447 2454
2448 if (sp != null) 2455 if (sp != null)
2449 { 2456 {
2450
2451 SceneObjectGroup grp = sceneObject; 2457 SceneObjectGroup grp = sceneObject;
2452 2458
2453 m_log.DebugFormat( 2459 m_log.DebugFormat(
@@ -2459,7 +2465,6 @@ namespace OpenSim.Region.Framework.Scenes
2459 2465
2460 if (AttachmentsModule != null) 2466 if (AttachmentsModule != null)
2461 AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); 2467 AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false);
2462
2463 } 2468 }
2464 else 2469 else
2465 { 2470 {