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path: root/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Permissions.cs17
1 files changed, 17 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
index 29a6cd2..731f124 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
@@ -79,6 +79,7 @@ namespace OpenSim.Region.Framework.Scenes
79 public delegate bool CopyUserInventoryHandler(UUID itemID, UUID userID); 79 public delegate bool CopyUserInventoryHandler(UUID itemID, UUID userID);
80 public delegate bool DeleteUserInventoryHandler(UUID itemID, UUID userID); 80 public delegate bool DeleteUserInventoryHandler(UUID itemID, UUID userID);
81 public delegate bool TeleportHandler(UUID userID, Scene scene); 81 public delegate bool TeleportHandler(UUID userID, Scene scene);
82 public delegate bool UseObjectReturnHandler(ILandObject landData, uint type, IClientAPI client, Scene scene);
82 #endregion 83 #endregion
83 84
84 public class ScenePermissions 85 public class ScenePermissions
@@ -135,6 +136,7 @@ namespace OpenSim.Region.Framework.Scenes
135 public event CopyUserInventoryHandler OnCopyUserInventory; 136 public event CopyUserInventoryHandler OnCopyUserInventory;
136 public event DeleteUserInventoryHandler OnDeleteUserInventory; 137 public event DeleteUserInventoryHandler OnDeleteUserInventory;
137 public event TeleportHandler OnTeleport; 138 public event TeleportHandler OnTeleport;
139 public event UseObjectReturnHandler OnUseObjectReturn;
138 #endregion 140 #endregion
139 141
140 #region Object Permission Checks 142 #region Object Permission Checks
@@ -910,5 +912,20 @@ namespace OpenSim.Region.Framework.Scenes
910 } 912 }
911 return true; 913 return true;
912 } 914 }
915
916 public bool CanUseObjectReturn(ILandObject landData, uint type , IClientAPI client)
917 {
918 UseObjectReturnHandler handler = OnUseObjectReturn;
919 if (handler != null)
920 {
921 Delegate[] list = handler.GetInvocationList();
922 foreach (UseObjectReturnHandler h in list)
923 {
924 if (h(landData, type, client, m_scene) == false)
925 return false;
926 }
927 }
928 return true;
929 }
913 } 930 }
914} 931}