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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs33
1 files changed, 20 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index f344dcc..dd3208a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1472,20 +1472,27 @@ namespace OpenSim.Region.Framework.Scenes
1472// m_log.DebugFormat( 1472// m_log.DebugFormat(
1473// "[PRIM INVENTORY]: Updating item {0} in {1} for UpdateTaskInventory()", 1473// "[PRIM INVENTORY]: Updating item {0} in {1} for UpdateTaskInventory()",
1474// currentItem.Name, part.Name); 1474// currentItem.Name, part.Name);
1475
1476 IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
1477 if (agentTransactions != null)
1478 {
1479 agentTransactions.HandleTaskItemUpdateFromTransaction(
1480 remoteClient, part, transactionID, currentItem);
1481 1475
1482 if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) 1476 // Viewers from at least Linden Lab 1.23 onwards use a capability to update script contents rather
1483 remoteClient.SendAgentAlertMessage("Notecard saved", false); 1477 // than UDP. With viewers from at least 1.23 onwards, changing properties on scripts (e.g. renaming) causes
1484 else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) 1478 // this to spew spurious errors and "thing saved" messages.
1485 remoteClient.SendAgentAlertMessage("Script saved", false); 1479 // Rather than retaining complexity in the code and removing useful error messages, I'm going to
1486 else 1480 // comment this section out. If this was still working for very old viewers and there is
1487 remoteClient.SendAgentAlertMessage("Item saved", false); 1481 // a large population using them which cannot upgrade to 1.23 or derivatives then we can revisit
1488 } 1482 // this - justincc
1483// IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
1484// if (agentTransactions != null)
1485// {
1486// agentTransactions.HandleTaskItemUpdateFromTransaction(
1487// remoteClient, part, transactionID, currentItem);
1488//
1489// if ((InventoryType)itemInfo.InvType == InventoryType.Notecard)
1490// remoteClient.SendAgentAlertMessage("Notecard saved", false);
1491// else if ((InventoryType)itemInfo.InvType == InventoryType.LSL)
1492// remoteClient.SendAgentAlertMessage("Script saved", false);
1493// else
1494// remoteClient.SendAgentAlertMessage("Item saved", false);
1495// }
1489 1496
1490 // Base ALWAYS has move 1497 // Base ALWAYS has move
1491 currentItem.BasePermissions |= (uint)PermissionMask.Move; 1498 currentItem.BasePermissions |= (uint)PermissionMask.Move;