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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs350
1 files changed, 264 insertions, 86 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index b23ddb4..6208a57 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -101,12 +101,12 @@ namespace OpenSim.Region.Framework.Scenes
101 engine.StartProcessing(); 101 engine.StartProcessing();
102 } 102 }
103 103
104 public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item) 104 public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item, uint cost)
105 { 105 {
106 IMoneyModule money = RequestModuleInterface<IMoneyModule>(); 106 IMoneyModule money = RequestModuleInterface<IMoneyModule>();
107 if (money != null) 107 if (money != null)
108 { 108 {
109 money.ApplyUploadCharge(agentID, money.UploadCharge, "Asset upload"); 109 money.ApplyUploadCharge(agentID, (int)cost, "Asset upload");
110 } 110 }
111 111
112 AddInventoryItem(item); 112 AddInventoryItem(item);
@@ -169,7 +169,7 @@ namespace OpenSim.Region.Framework.Scenes
169 return false; 169 return false;
170 } 170 }
171 } 171 }
172 172
173 if (InventoryService.AddItem(item)) 173 if (InventoryService.AddItem(item))
174 { 174 {
175 int userlevel = 0; 175 int userlevel = 0;
@@ -324,8 +324,7 @@ namespace OpenSim.Region.Framework.Scenes
324 324
325 // Update item with new asset 325 // Update item with new asset
326 item.AssetID = asset.FullID; 326 item.AssetID = asset.FullID;
327 if (group.UpdateInventoryItem(item)) 327 group.UpdateInventoryItem(item);
328 remoteClient.SendAgentAlertMessage("Script saved", false);
329 328
330 part.SendPropertiesToClient(remoteClient); 329 part.SendPropertiesToClient(remoteClient);
331 330
@@ -336,12 +335,7 @@ namespace OpenSim.Region.Framework.Scenes
336 { 335 {
337 // Needs to determine which engine was running it and use that 336 // Needs to determine which engine was running it and use that
338 // 337 //
339 part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); 338 errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 1);
340 errors = part.Inventory.GetScriptErrors(item.ItemID);
341 }
342 else
343 {
344 remoteClient.SendAgentAlertMessage("Script saved", false);
345 } 339 }
346 340
347 // Tell anyone managing scripts that a script has been reloaded/changed 341 // Tell anyone managing scripts that a script has been reloaded/changed
@@ -409,6 +403,7 @@ namespace OpenSim.Region.Framework.Scenes
409 403
410 if (UUID.Zero == transactionID) 404 if (UUID.Zero == transactionID)
411 { 405 {
406 item.Flags = (item.Flags & ~(uint)255) | (itemUpd.Flags & (uint)255);
412 item.Name = itemUpd.Name; 407 item.Name = itemUpd.Name;
413 item.Description = itemUpd.Description; 408 item.Description = itemUpd.Description;
414 409
@@ -795,6 +790,8 @@ namespace OpenSim.Region.Framework.Scenes
795 return; 790 return;
796 } 791 }
797 792
793 if (newName == null) newName = item.Name;
794
798 AssetBase asset = AssetService.Get(item.AssetID.ToString()); 795 AssetBase asset = AssetService.Get(item.AssetID.ToString());
799 796
800 if (asset != null) 797 if (asset != null)
@@ -855,6 +852,24 @@ namespace OpenSim.Region.Framework.Scenes
855 } 852 }
856 853
857 /// <summary> 854 /// <summary>
855 /// Move an item within the agent's inventory, and leave a copy (used in making a new outfit)
856 /// </summary>
857 public void MoveInventoryItemsLeaveCopy(IClientAPI remoteClient, List<InventoryItemBase> items, UUID destfolder)
858 {
859 List<InventoryItemBase> moveitems = new List<InventoryItemBase>();
860 foreach (InventoryItemBase b in items)
861 {
862 CopyInventoryItem(remoteClient, 0, remoteClient.AgentId, b.ID, b.Folder, null);
863 InventoryItemBase n = InventoryService.GetItem(b);
864 n.Folder = destfolder;
865 moveitems.Add(n);
866 remoteClient.SendInventoryItemCreateUpdate(n, 0);
867 }
868
869 MoveInventoryItem(remoteClient, moveitems);
870 }
871
872 /// <summary>
858 /// Move an item within the agent's inventory. 873 /// Move an item within the agent's inventory.
859 /// </summary> 874 /// </summary>
860 /// <param name="remoteClient"></param> 875 /// <param name="remoteClient"></param>
@@ -889,11 +904,22 @@ namespace OpenSim.Region.Framework.Scenes
889 public void CreateNewInventoryItem( 904 public void CreateNewInventoryItem(
890 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, 905 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
891 string name, string description, uint flags, uint callbackID, 906 string name, string description, uint flags, uint callbackID,
892 AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate) 907 AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate, UUID transationID)
893 { 908 {
894 CreateNewInventoryItem( 909 CreateNewInventoryItem(
895 remoteClient, creatorID, creatorData, folderID, name, description, flags, callbackID, asset, invType, 910 remoteClient, creatorID, creatorData, folderID, name, description, flags, callbackID, asset, invType,
896 (uint)PermissionMask.All, (uint)PermissionMask.All, 0, nextOwnerMask, 0, creationDate); 911 (uint)PermissionMask.All, (uint)PermissionMask.All, 0, nextOwnerMask, 0, creationDate, transationID);
912 }
913
914
915 private void CreateNewInventoryItem(
916 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
917 string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType,
918 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate)
919 {
920 CreateNewInventoryItem(remoteClient, creatorID, creatorData, folderID,
921 name, description, flags, callbackID, asset, invType,
922 baseMask, currentMask, everyoneMask, nextOwnerMask, groupMask, creationDate, UUID.Zero);
897 } 923 }
898 924
899 /// <summary> 925 /// <summary>
@@ -918,7 +944,7 @@ namespace OpenSim.Region.Framework.Scenes
918 private void CreateNewInventoryItem( 944 private void CreateNewInventoryItem(
919 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, 945 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
920 string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType, 946 string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType,
921 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate) 947 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate,UUID transationID)
922 { 948 {
923 InventoryItemBase item = new InventoryItemBase(); 949 InventoryItemBase item = new InventoryItemBase();
924 item.Owner = remoteClient.AgentId; 950 item.Owner = remoteClient.AgentId;
@@ -941,7 +967,7 @@ namespace OpenSim.Region.Framework.Scenes
941 967
942 if (AddInventoryItem(item)) 968 if (AddInventoryItem(item))
943 { 969 {
944 remoteClient.SendInventoryItemCreateUpdate(item, callbackID); 970 remoteClient.SendInventoryItemCreateUpdate(item, transationID, callbackID);
945 } 971 }
946 else 972 else
947 { 973 {
@@ -1216,6 +1242,10 @@ namespace OpenSim.Region.Framework.Scenes
1216 { 1242 {
1217 SceneObjectPart part = GetSceneObjectPart(primLocalId); 1243 SceneObjectPart part = GetSceneObjectPart(primLocalId);
1218 1244
1245 // Can't move a null item
1246 if (itemId == UUID.Zero)
1247 return;
1248
1219 if (null == part) 1249 if (null == part)
1220 { 1250 {
1221 m_log.WarnFormat( 1251 m_log.WarnFormat(
@@ -1320,21 +1350,28 @@ namespace OpenSim.Region.Framework.Scenes
1320 return; 1350 return;
1321 } 1351 }
1322 1352
1323 if (part.OwnerID != destPart.OwnerID) 1353 // Can't transfer this
1354 //
1355 if (part.OwnerID != destPart.OwnerID && (srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
1356 return;
1357
1358 bool overrideNoMod = false;
1359 if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) != 0)
1360 overrideNoMod = true;
1361
1362 if (part.OwnerID != destPart.OwnerID && (destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
1324 { 1363 {
1325 // Source must have transfer permissions 1364 // object cannot copy items to an object owned by a different owner
1326 if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) 1365 // unless llAllowInventoryDrop has been called
1327 return;
1328 1366
1329 // Object cannot copy items to an object owned by a different owner 1367 return;
1330 // unless llAllowInventoryDrop has been called on the destination
1331 if ((destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
1332 return;
1333 } 1368 }
1334 1369
1335 // must have both move and modify permission to put an item in an object 1370 // must have both move and modify permission to put an item in an object
1336 if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0) 1371 if (((part.OwnerMask & (uint)PermissionMask.Modify) == 0) && (!overrideNoMod))
1372 {
1337 return; 1373 return;
1374 }
1338 1375
1339 TaskInventoryItem destTaskItem = new TaskInventoryItem(); 1376 TaskInventoryItem destTaskItem = new TaskInventoryItem();
1340 1377
@@ -1390,6 +1427,14 @@ namespace OpenSim.Region.Framework.Scenes
1390 1427
1391 public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) 1428 public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items)
1392 { 1429 {
1430 SceneObjectPart destPart = GetSceneObjectPart(destID);
1431 if (destPart != null) // Move into a prim
1432 {
1433 foreach(UUID itemID in items)
1434 MoveTaskInventoryItem(destID, host, itemID);
1435 return destID; // Prim folder ID == prim ID
1436 }
1437
1393 InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); 1438 InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID);
1394 1439
1395 UUID newFolderID = UUID.Random(); 1440 UUID newFolderID = UUID.Random();
@@ -1572,12 +1617,12 @@ namespace OpenSim.Region.Framework.Scenes
1572 AgentTransactionsModule.HandleTaskItemUpdateFromTransaction( 1617 AgentTransactionsModule.HandleTaskItemUpdateFromTransaction(
1573 remoteClient, part, transactionID, currentItem); 1618 remoteClient, part, transactionID, currentItem);
1574 1619
1575 if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) 1620// if ((InventoryType)itemInfo.InvType == InventoryType.Notecard)
1576 remoteClient.SendAgentAlertMessage("Notecard saved", false); 1621// remoteClient.SendAgentAlertMessage("Notecard saved", false);
1577 else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) 1622// else if ((InventoryType)itemInfo.InvType == InventoryType.LSL)
1578 remoteClient.SendAgentAlertMessage("Script saved", false); 1623// remoteClient.SendAgentAlertMessage("Script saved", false);
1579 else 1624// else
1580 remoteClient.SendAgentAlertMessage("Item saved", false); 1625// remoteClient.SendAgentAlertMessage("Item saved", false);
1581 } 1626 }
1582 1627
1583 // Base ALWAYS has move 1628 // Base ALWAYS has move
@@ -1760,7 +1805,7 @@ namespace OpenSim.Region.Framework.Scenes
1760 } 1805 }
1761 1806
1762 AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, 1807 AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType,
1763 Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), 1808 Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n\n touch_start(integer num)\n {\n }\n}"),
1764 agentID); 1809 agentID);
1765 AssetService.Store(asset); 1810 AssetService.Store(asset);
1766 1811
@@ -1916,23 +1961,32 @@ namespace OpenSim.Region.Framework.Scenes
1916 // build a list of eligible objects 1961 // build a list of eligible objects
1917 List<uint> deleteIDs = new List<uint>(); 1962 List<uint> deleteIDs = new List<uint>();
1918 List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); 1963 List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>();
1919 1964 List<SceneObjectGroup> takeGroups = new List<SceneObjectGroup>();
1920 // Start with true for both, then remove the flags if objects
1921 // that we can't derez are part of the selection
1922 bool permissionToTake = true;
1923 bool permissionToTakeCopy = true;
1924 bool permissionToDelete = true;
1925 1965
1926 foreach (uint localID in localIDs) 1966 foreach (uint localID in localIDs)
1927 { 1967 {
1968 // Start with true for both, then remove the flags if objects
1969 // that we can't derez are part of the selection
1970 bool permissionToTake = true;
1971 bool permissionToTakeCopy = true;
1972 bool permissionToDelete = true;
1973
1928 // Invalid id 1974 // Invalid id
1929 SceneObjectPart part = GetSceneObjectPart(localID); 1975 SceneObjectPart part = GetSceneObjectPart(localID);
1930 if (part == null) 1976 if (part == null)
1977 {
1978 //Client still thinks the object exists, kill it
1979 deleteIDs.Add(localID);
1931 continue; 1980 continue;
1981 }
1932 1982
1933 // Already deleted by someone else 1983 // Already deleted by someone else
1934 if (part.ParentGroup.IsDeleted) 1984 if (part.ParentGroup.IsDeleted)
1985 {
1986 //Client still thinks the object exists, kill it
1987 deleteIDs.Add(localID);
1935 continue; 1988 continue;
1989 }
1936 1990
1937 // Can't delete child prims 1991 // Can't delete child prims
1938 if (part != part.ParentGroup.RootPart) 1992 if (part != part.ParentGroup.RootPart)
@@ -1940,8 +1994,8 @@ namespace OpenSim.Region.Framework.Scenes
1940 1994
1941 SceneObjectGroup grp = part.ParentGroup; 1995 SceneObjectGroup grp = part.ParentGroup;
1942 1996
1943 deleteIDs.Add(localID); 1997 // If child prims have invalid perms, fix them
1944 deleteGroups.Add(grp); 1998 grp.AdjustChildPrimPermissions();
1945 1999
1946 // If child prims have invalid perms, fix them 2000 // If child prims have invalid perms, fix them
1947 grp.AdjustChildPrimPermissions(); 2001 grp.AdjustChildPrimPermissions();
@@ -1962,81 +2016,193 @@ namespace OpenSim.Region.Framework.Scenes
1962 } 2016 }
1963 else 2017 else
1964 { 2018 {
1965 if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) 2019 if (action == DeRezAction.TakeCopy)
2020 {
2021 if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId))
2022 permissionToTakeCopy = false;
2023 }
2024 else
2025 {
1966 permissionToTakeCopy = false; 2026 permissionToTakeCopy = false;
1967 2027 }
1968 if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) 2028 if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId))
1969 permissionToTake = false; 2029 permissionToTake = false;
1970 2030
1971 if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) 2031 if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId))
1972 permissionToDelete = false; 2032 permissionToDelete = false;
1973 } 2033 }
1974 }
1975 2034
1976 // Handle god perms 2035 // Handle god perms
1977 if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) 2036 if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId))
1978 { 2037 {
1979 permissionToTake = true; 2038 permissionToTake = true;
1980 permissionToTakeCopy = true; 2039 permissionToTakeCopy = true;
1981 permissionToDelete = true; 2040 permissionToDelete = true;
1982 } 2041 }
1983 2042
1984 // If we're re-saving, we don't even want to delete 2043 // If we're re-saving, we don't even want to delete
1985 if (action == DeRezAction.SaveToExistingUserInventoryItem) 2044 if (action == DeRezAction.SaveToExistingUserInventoryItem)
1986 permissionToDelete = false; 2045 permissionToDelete = false;
1987 2046
1988 // if we want to take a copy, we also don't want to delete 2047 // if we want to take a copy, we also don't want to delete
1989 // Note: after this point, the permissionToTakeCopy flag 2048 // Note: after this point, the permissionToTakeCopy flag
1990 // becomes irrelevant. It already includes the permissionToTake 2049 // becomes irrelevant. It already includes the permissionToTake
1991 // permission and after excluding no copy items here, we can 2050 // permission and after excluding no copy items here, we can
1992 // just use that. 2051 // just use that.
1993 if (action == DeRezAction.TakeCopy) 2052 if (action == DeRezAction.TakeCopy)
1994 { 2053 {
1995 // If we don't have permission, stop right here 2054 // If we don't have permission, stop right here
1996 if (!permissionToTakeCopy) 2055 if (!permissionToTakeCopy)
1997 return; 2056 return;
1998 2057
1999 permissionToTake = true; 2058 permissionToTake = true;
2000 // Don't delete 2059 // Don't delete
2001 permissionToDelete = false; 2060 permissionToDelete = false;
2002 } 2061 }
2003 2062
2004 if (action == DeRezAction.Return) 2063 if (action == DeRezAction.Return)
2005 {
2006 if (remoteClient != null)
2007 { 2064 {
2008 if (Permissions.CanReturnObjects( 2065 if (remoteClient != null)
2009 null,
2010 remoteClient.AgentId,
2011 deleteGroups))
2012 { 2066 {
2013 permissionToTake = true; 2067 if (Permissions.CanReturnObjects(
2014 permissionToDelete = true; 2068 null,
2015 2069 remoteClient.AgentId,
2016 foreach (SceneObjectGroup g in deleteGroups) 2070 new List<SceneObjectGroup>() {grp}))
2017 { 2071 {
2018 AddReturn(g.OwnerID == g.GroupID ? g.LastOwnerID : g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return"); 2072 permissionToTake = true;
2073 permissionToDelete = true;
2074
2075 AddReturn(grp.OwnerID == grp.GroupID ? grp.LastOwnerID : grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return");
2019 } 2076 }
2020 } 2077 }
2078 else // Auto return passes through here with null agent
2079 {
2080 permissionToTake = true;
2081 permissionToDelete = true;
2082 }
2021 } 2083 }
2022 else // Auto return passes through here with null agent 2084
2085 if (permissionToTake && (!permissionToDelete))
2086 takeGroups.Add(grp);
2087
2088 if (permissionToDelete)
2023 { 2089 {
2024 permissionToTake = true; 2090 if (permissionToTake)
2025 permissionToDelete = true; 2091 deleteGroups.Add(grp);
2092 deleteIDs.Add(grp.LocalId);
2026 } 2093 }
2027 } 2094 }
2028 2095
2029 if (permissionToTake && (action != DeRezAction.Delete || this.m_useTrashOnDelete)) 2096 SendKillObject(deleteIDs);
2097
2098 if (deleteGroups.Count > 0)
2030 { 2099 {
2100 foreach (SceneObjectGroup g in deleteGroups)
2101 deleteIDs.Remove(g.LocalId);
2102
2031 m_asyncSceneObjectDeleter.DeleteToInventory( 2103 m_asyncSceneObjectDeleter.DeleteToInventory(
2032 action, destinationID, deleteGroups, remoteClient, 2104 action, destinationID, deleteGroups, remoteClient,
2033 permissionToDelete); 2105 true);
2106 }
2107 if (takeGroups.Count > 0)
2108 {
2109 m_asyncSceneObjectDeleter.DeleteToInventory(
2110 action, destinationID, takeGroups, remoteClient,
2111 false);
2034 } 2112 }
2035 else if (permissionToDelete) 2113 if (deleteIDs.Count > 0)
2036 { 2114 {
2037 foreach (SceneObjectGroup g in deleteGroups) 2115 foreach (SceneObjectGroup g in deleteGroups)
2038 DeleteSceneObject(g, false); 2116 DeleteSceneObject(g, true);
2117 }
2118 }
2119
2120 public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID)
2121 {
2122 itemID = UUID.Zero;
2123 if (grp != null)
2124 {
2125 Vector3 inventoryStoredPosition = new Vector3
2126 (((grp.AbsolutePosition.X > (int)Constants.RegionSize)
2127 ? 250
2128 : grp.AbsolutePosition.X)
2129 ,
2130 (grp.AbsolutePosition.X > (int)Constants.RegionSize)
2131 ? 250
2132 : grp.AbsolutePosition.X,
2133 grp.AbsolutePosition.Z);
2134
2135 Vector3 originalPosition = grp.AbsolutePosition;
2136
2137 grp.AbsolutePosition = inventoryStoredPosition;
2138
2139 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
2140
2141 grp.AbsolutePosition = originalPosition;
2142
2143 AssetBase asset = CreateAsset(
2144 grp.GetPartName(grp.LocalId),
2145 grp.GetPartDescription(grp.LocalId),
2146 (sbyte)AssetType.Object,
2147 Utils.StringToBytes(sceneObjectXml),
2148 remoteClient.AgentId);
2149 AssetService.Store(asset);
2150
2151 InventoryItemBase item = new InventoryItemBase();
2152 item.CreatorId = grp.RootPart.CreatorID.ToString();
2153 item.CreatorData = grp.RootPart.CreatorData;
2154 item.Owner = remoteClient.AgentId;
2155 item.ID = UUID.Random();
2156 item.AssetID = asset.FullID;
2157 item.Description = asset.Description;
2158 item.Name = asset.Name;
2159 item.AssetType = asset.Type;
2160 item.InvType = (int)InventoryType.Object;
2161
2162 InventoryFolderBase folder = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.Object);
2163 if (folder != null)
2164 item.Folder = folder.ID;
2165 else // oopsies
2166 item.Folder = UUID.Zero;
2167
2168 // Set up base perms properly
2169 uint permsBase = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify);
2170 permsBase &= grp.RootPart.BaseMask;
2171 permsBase |= (uint)PermissionMask.Move;
2172
2173 // Make sure we don't lock it
2174 grp.RootPart.NextOwnerMask |= (uint)PermissionMask.Move;
2175
2176 if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions())
2177 {
2178 item.BasePermissions = permsBase & grp.RootPart.NextOwnerMask;
2179 item.CurrentPermissions = permsBase & grp.RootPart.NextOwnerMask;
2180 item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask;
2181 item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask;
2182 item.GroupPermissions = permsBase & grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask;
2183 }
2184 else
2185 {
2186 item.BasePermissions = permsBase;
2187 item.CurrentPermissions = permsBase & grp.RootPart.OwnerMask;
2188 item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask;
2189 item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask;
2190 item.GroupPermissions = permsBase & grp.RootPart.GroupMask;
2191 }
2192 item.CreationDate = Util.UnixTimeSinceEpoch();
2193
2194 // sets itemID so client can show item as 'attached' in inventory
2195 grp.FromItemID = item.ID;
2196
2197 if (AddInventoryItem(item))
2198 remoteClient.SendInventoryItemCreateUpdate(item, 0);
2199 else
2200 m_dialogModule.SendAlertToUser(remoteClient, "Operation failed");
2201
2202 itemID = item.ID;
2203 return item.AssetID;
2039 } 2204 }
2205 return UUID.Zero;
2040 } 2206 }
2041 2207
2042 /// <summary> 2208 /// <summary>
@@ -2166,6 +2332,9 @@ namespace OpenSim.Region.Framework.Scenes
2166 2332
2167 public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) 2333 public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running)
2168 { 2334 {
2335 if (!Permissions.CanEditScript(itemID, objectID, controllingClient.AgentId))
2336 return;
2337
2169 SceneObjectPart part = GetSceneObjectPart(objectID); 2338 SceneObjectPart part = GetSceneObjectPart(objectID);
2170 if (part == null) 2339 if (part == null)
2171 return; 2340 return;
@@ -2222,7 +2391,10 @@ namespace OpenSim.Region.Framework.Scenes
2222 } 2391 }
2223 else 2392 else
2224 { 2393 {
2225 if (!Permissions.CanEditObject(sog.UUID, remoteClient.AgentId)) 2394 if (!Permissions.IsGod(remoteClient.AgentId) && sog.OwnerID != remoteClient.AgentId)
2395 continue;
2396
2397 if (!Permissions.CanTransferObject(sog.UUID, groupID))
2226 continue; 2398 continue;
2227 2399
2228 if (sog.GroupID != groupID) 2400 if (sog.GroupID != groupID)
@@ -2334,6 +2506,12 @@ namespace OpenSim.Region.Framework.Scenes
2334 } 2506 }
2335 2507
2336 m_sceneGraph.LinkObjects(root, children); 2508 m_sceneGraph.LinkObjects(root, children);
2509
2510 ScenePresence sp;
2511 if (TryGetScenePresence(agentId, out sp))
2512 {
2513 root.SendPropertiesToClient(sp.ControllingClient);
2514 }
2337 } 2515 }
2338 2516
2339 private string PermissionString(uint permissions) 2517 private string PermissionString(uint permissions)