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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs7
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index f9dba2d..663aa22 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -334,6 +334,10 @@ namespace OpenSim.Region.Framework.Scenes
334 public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID, 334 public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
335 UUID itemID, InventoryItemBase itemUpd) 335 UUID itemID, InventoryItemBase itemUpd)
336 { 336 {
337// m_log.DebugFormat(
338// "[USER INVENTORY]: Updating asset for item {0} {1}, transaction ID {2} for {3}",
339// itemID, itemUpd.Name, transactionID, remoteClient.Name);
340
337 // This one will let people set next perms on items in agent 341 // This one will let people set next perms on items in agent
338 // inventory. Rut-Roh. Whatever. Make this secure. Yeah. 342 // inventory. Rut-Roh. Whatever. Make this secure. Yeah.
339 // 343 //
@@ -385,8 +389,7 @@ namespace OpenSim.Region.Framework.Scenes
385 IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); 389 IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
386 if (agentTransactions != null) 390 if (agentTransactions != null)
387 { 391 {
388 agentTransactions.HandleItemUpdateFromTransaction( 392 agentTransactions.HandleItemUpdateFromTransaction(remoteClient, transactionID, item);
389 remoteClient, transactionID, item);
390 } 393 }
391 } 394 }
392 } 395 }