diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 897e52e..8ed557f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -943,7 +943,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
943 | 943 | ||
944 | private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId) | 944 | private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId) |
945 | { | 945 | { |
946 | Console.WriteLine("CreateAgentInventoryItemFromTask"); | ||
947 | TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId); | 946 | TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId); |
948 | 947 | ||
949 | if (null == taskItem) | 948 | if (null == taskItem) |
@@ -1014,7 +1013,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1014 | /// <param name="itemID"></param> | 1013 | /// <param name="itemID"></param> |
1015 | public InventoryItemBase MoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, SceneObjectPart part, UUID itemId) | 1014 | public InventoryItemBase MoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, SceneObjectPart part, UUID itemId) |
1016 | { | 1015 | { |
1017 | m_log.Info("Adding task inventory"); | 1016 | m_log.DebugFormat( |
1017 | "[PRIM INVENTORY]: Adding item {0} from {1} to folder {2} for {3}", | ||
1018 | itemId, part.Name, folderId, remoteClient.Name); | ||
1019 | |||
1018 | InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(remoteClient.AgentId, part, itemId); | 1020 | InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(remoteClient.AgentId, part, itemId); |
1019 | 1021 | ||
1020 | if (agentItem == null) | 1022 | if (agentItem == null) |