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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs54
1 files changed, 27 insertions, 27 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index c98629b..2800e9e 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -193,11 +193,11 @@ namespace OpenSim.Region.Framework.Scenes
193 CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data); 193 CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data);
194 CommsManager.AssetCache.AddAsset(asset); 194 CommsManager.AssetCache.AddAsset(asset);
195 195
196 item.AssetID = asset.Metadata.FullID; 196 item.AssetID = asset.FullID;
197 userInfo.UpdateItem(item); 197 userInfo.UpdateItem(item);
198 198
199 // remoteClient.SendInventoryItemCreateUpdate(item); 199 // remoteClient.SendInventoryItemCreateUpdate(item);
200 return (asset.Metadata.FullID); 200 return (asset.FullID);
201 } 201 }
202 } 202 }
203 } 203 }
@@ -285,7 +285,7 @@ namespace OpenSim.Region.Framework.Scenes
285 } 285 }
286 286
287 // Update item with new asset 287 // Update item with new asset
288 item.AssetID = asset.Metadata.FullID; 288 item.AssetID = asset.FullID;
289 group.UpdateInventoryItem(item); 289 group.UpdateInventoryItem(item);
290 part.GetProperties(remoteClient); 290 part.GetProperties(remoteClient);
291 291
@@ -688,7 +688,7 @@ namespace OpenSim.Region.Framework.Scenes
688 { 688 {
689 if (newName != String.Empty) 689 if (newName != String.Empty)
690 { 690 {
691 asset.Metadata.Name = newName; 691 asset.Name = newName;
692 } 692 }
693 else 693 else
694 { 694 {
@@ -728,10 +728,10 @@ namespace OpenSim.Region.Framework.Scenes
728 private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data) 728 private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data)
729 { 729 {
730 AssetBase asset = new AssetBase(); 730 AssetBase asset = new AssetBase();
731 asset.Metadata.Name = name; 731 asset.Name = name;
732 asset.Metadata.Description = description; 732 asset.Description = description;
733 asset.Metadata.Type = assetType; 733 asset.Type = assetType;
734 asset.Metadata.FullID = UUID.Random(); 734 asset.FullID = UUID.Random();
735 asset.Data = (data == null) ? new byte[1] : data; 735 asset.Data = (data == null) ? new byte[1] : data;
736 736
737 return asset; 737 return asset;
@@ -831,11 +831,11 @@ namespace OpenSim.Region.Framework.Scenes
831 item.Owner = remoteClient.AgentId; 831 item.Owner = remoteClient.AgentId;
832 item.Creator = remoteClient.AgentId; 832 item.Creator = remoteClient.AgentId;
833 item.ID = UUID.Random(); 833 item.ID = UUID.Random();
834 item.AssetID = asset.Metadata.FullID; 834 item.AssetID = asset.FullID;
835 item.Description = asset.Metadata.Description; 835 item.Description = asset.Description;
836 item.Name = name; 836 item.Name = name;
837 item.Flags = flags; 837 item.Flags = flags;
838 item.AssetType = asset.Metadata.Type; 838 item.AssetType = asset.Type;
839 item.InvType = invType; 839 item.InvType = invType;
840 item.Folder = folderID; 840 item.Folder = folderID;
841 item.CurrentPermissions = currentMask; 841 item.CurrentPermissions = currentMask;
@@ -905,7 +905,7 @@ namespace OpenSim.Region.Framework.Scenes
905 AssetBase asset = CreateAsset(name, description, assetType, data); 905 AssetBase asset = CreateAsset(name, description, assetType, data);
906 CommsManager.AssetCache.AddAsset(asset); 906 CommsManager.AssetCache.AddAsset(asset);
907 907
908 CreateNewInventoryItem(remoteClient, folderID, asset.Metadata.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate); 908 CreateNewInventoryItem(remoteClient, folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
909 } 909 }
910 else 910 else
911 { 911 {
@@ -1553,7 +1553,7 @@ namespace OpenSim.Region.Framework.Scenes
1553 taskItem.Flags = itemBase.Flags; 1553 taskItem.Flags = itemBase.Flags;
1554 taskItem.PermsGranter = UUID.Zero; 1554 taskItem.PermsGranter = UUID.Zero;
1555 taskItem.PermsMask = 0; 1555 taskItem.PermsMask = 0;
1556 taskItem.AssetID = asset.Metadata.FullID; 1556 taskItem.AssetID = asset.FullID;
1557 1557
1558 part.Inventory.AddInventoryItem(taskItem, false); 1558 part.Inventory.AddInventoryItem(taskItem, false);
1559 part.GetProperties(remoteClient); 1559 part.GetProperties(remoteClient);
@@ -1953,16 +1953,16 @@ namespace OpenSim.Region.Framework.Scenes
1953 (sbyte)AssetType.Object, 1953 (sbyte)AssetType.Object,
1954 Utils.StringToBytes(sceneObjectXml)); 1954 Utils.StringToBytes(sceneObjectXml));
1955 CommsManager.AssetCache.AddAsset(asset); 1955 CommsManager.AssetCache.AddAsset(asset);
1956 assetID = asset.Metadata.FullID; 1956 assetID = asset.FullID;
1957 1957
1958 if (DeRezAction.SaveToExistingUserInventoryItem == action) 1958 if (DeRezAction.SaveToExistingUserInventoryItem == action)
1959 { 1959 {
1960 item.AssetID = asset.Metadata.FullID; 1960 item.AssetID = asset.FullID;
1961 userInfo.UpdateItem(item); 1961 userInfo.UpdateItem(item);
1962 } 1962 }
1963 else 1963 else
1964 { 1964 {
1965 item.AssetID = asset.Metadata.FullID; 1965 item.AssetID = asset.FullID;
1966 1966
1967 if (remoteClient != null && (remoteClient.AgentId != objectGroup.RootPart.OwnerID) && Permissions.PropagatePermissions()) 1967 if (remoteClient != null && (remoteClient.AgentId != objectGroup.RootPart.OwnerID) && Permissions.PropagatePermissions())
1968 { 1968 {
@@ -1995,9 +1995,9 @@ namespace OpenSim.Region.Framework.Scenes
1995 1995
1996 // TODO: add the new fields (Flags, Sale info, etc) 1996 // TODO: add the new fields (Flags, Sale info, etc)
1997 item.CreationDate = Util.UnixTimeSinceEpoch(); 1997 item.CreationDate = Util.UnixTimeSinceEpoch();
1998 item.Description = asset.Metadata.Description; 1998 item.Description = asset.Description;
1999 item.Name = asset.Metadata.Name; 1999 item.Name = asset.Name;
2000 item.AssetType = asset.Metadata.Type; 2000 item.AssetType = asset.Type;
2001 2001
2002 userInfo.AddItem(item); 2002 userInfo.AddItem(item);
2003 2003
@@ -2080,10 +2080,10 @@ namespace OpenSim.Region.Framework.Scenes
2080 Utils.StringToBytes(sceneObjectXml)); 2080 Utils.StringToBytes(sceneObjectXml));
2081 CommsManager.AssetCache.AddAsset(asset); 2081 CommsManager.AssetCache.AddAsset(asset);
2082 2082
2083 item.AssetID = asset.Metadata.FullID; 2083 item.AssetID = asset.FullID;
2084 item.Description = asset.Metadata.Description; 2084 item.Description = asset.Description;
2085 item.Name = asset.Metadata.Name; 2085 item.Name = asset.Name;
2086 item.AssetType = asset.Metadata.Type; 2086 item.AssetType = asset.Type;
2087 item.InvType = (int)InventoryType.Object; 2087 item.InvType = (int)InventoryType.Object;
2088 item.Folder = foundFolder; 2088 item.Folder = foundFolder;
2089 2089
@@ -2121,10 +2121,10 @@ namespace OpenSim.Region.Framework.Scenes
2121 item.Creator = grp.RootPart.CreatorID; 2121 item.Creator = grp.RootPart.CreatorID;
2122 item.Owner = remoteClient.AgentId; 2122 item.Owner = remoteClient.AgentId;
2123 item.ID = UUID.Random(); 2123 item.ID = UUID.Random();
2124 item.AssetID = asset.Metadata.FullID; 2124 item.AssetID = asset.FullID;
2125 item.Description = asset.Metadata.Description; 2125 item.Description = asset.Description;
2126 item.Name = asset.Metadata.Name; 2126 item.Name = asset.Name;
2127 item.AssetType = asset.Metadata.Type; 2127 item.AssetType = asset.Type;
2128 item.InvType = (int)InventoryType.Object; 2128 item.InvType = (int)InventoryType.Object;
2129 2129
2130 item.Folder = UUID.Zero; // Objects folder! 2130 item.Folder = UUID.Zero; // Objects folder!