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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Prioritizer.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Prioritizer.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
index cd6dc95..e4b0323 100644
--- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs
+++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
@@ -174,7 +174,11 @@ namespace OpenSim.Region.Framework.Scenes
174 ScenePresence presence = m_scene.GetScenePresence(client.AgentId); 174 ScenePresence presence = m_scene.GetScenePresence(client.AgentId);
175 if (presence == null) 175 if (presence == null)
176 { 176 {
177 m_log.WarnFormat("[PRIORITIZER] attempt to use agent {0} not in the scene",client.AgentId); 177 // this shouldn't happen, it basically means that we are prioritizing
178 // updates to send to a client that doesn't have a presence in the scene
179 // seems like there's race condition here...
180
181 // m_log.WarnFormat("[PRIORITIZER] attempt to use agent {0} not in the scene",client.AgentId);
178 // throw new InvalidOperationException("Prioritization agent not defined"); 182 // throw new InvalidOperationException("Prioritization agent not defined");
179 return Int32.MaxValue; 183 return Int32.MaxValue;
180 } 184 }