diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/KeyframeMotion.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | 378 |
1 files changed, 218 insertions, 160 deletions
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs index bbf3b51..bf20c32 100644 --- a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs +++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | |||
@@ -140,7 +140,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
140 | timer.Start(); | 140 | timer.Start(); |
141 | }; | 141 | }; |
142 | } | 142 | } |
143 | 143 | ||
144 | // Check again, in case the regions were started while we were adding the event handler | 144 | // Check again, in case the regions were started while we were adding the event handler |
145 | if (SceneManager.Instance.AllRegionsReady) | 145 | if (SceneManager.Instance.AllRegionsReady) |
146 | { | 146 | { |
@@ -292,14 +292,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
292 | 292 | ||
293 | private void StartTimer() | 293 | private void StartTimer() |
294 | { | 294 | { |
295 | KeyframeTimer.Add(this); | 295 | lock (m_frames) |
296 | m_timerStopped = false; | 296 | { |
297 | KeyframeTimer.Add(this); | ||
298 | m_lasttickMS = Util.GetTimeStampMS(); | ||
299 | m_timerStopped = false; | ||
300 | } | ||
297 | } | 301 | } |
298 | 302 | ||
299 | private void StopTimer() | 303 | private void StopTimer() |
300 | { | 304 | { |
301 | m_timerStopped = true; | 305 | lock (m_frames) |
302 | KeyframeTimer.Remove(this); | 306 | m_timerStopped = true; |
303 | } | 307 | } |
304 | 308 | ||
305 | public static KeyframeMotion FromData(SceneObjectGroup grp, Byte[] data) | 309 | public static KeyframeMotion FromData(SceneObjectGroup grp, Byte[] data) |
@@ -323,8 +327,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
323 | newMotion.m_selected = true; | 327 | newMotion.m_selected = true; |
324 | } | 328 | } |
325 | 329 | ||
326 | newMotion.m_timerStopped = false; | 330 | // newMotion.m_timerStopped = false; |
327 | newMotion.m_running = true; | 331 | // newMotion.m_running = true; |
328 | newMotion.m_isCrossing = false; | 332 | newMotion.m_isCrossing = false; |
329 | newMotion.m_waitingCrossing = false; | 333 | newMotion.m_waitingCrossing = false; |
330 | } | 334 | } |
@@ -348,24 +352,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
348 | m_group = grp; | 352 | m_group = grp; |
349 | m_scene = grp.Scene; | 353 | m_scene = grp.Scene; |
350 | 354 | ||
351 | Vector3 grppos = grp.AbsolutePosition; | ||
352 | Vector3 offset = grppos - m_serializedPosition; | ||
353 | // avoid doing it more than once | ||
354 | // current this will happen dragging a prim to other region | ||
355 | m_serializedPosition = grppos; | ||
356 | 355 | ||
357 | m_basePosition += offset; | 356 | lock (m_frames) |
358 | m_nextPosition += offset; | ||
359 | |||
360 | m_currentFrame.StartPosition += offset; | ||
361 | m_currentFrame.Position += offset; | ||
362 | |||
363 | for (int i = 0; i < m_frames.Count; i++) | ||
364 | { | 357 | { |
365 | Keyframe k = m_frames[i]; | 358 | Vector3 grppos = grp.AbsolutePosition; |
366 | k.StartPosition += offset; | 359 | Vector3 offset = grppos - m_serializedPosition; |
367 | k.Position += offset; | 360 | // avoid doing it more than once |
368 | m_frames[i]=k; | 361 | // current this will happen draging a prim to other region |
362 | m_serializedPosition = grppos; | ||
363 | |||
364 | m_basePosition += offset; | ||
365 | m_currentFrame.Position += offset; | ||
366 | |||
367 | m_nextPosition += offset; | ||
368 | |||
369 | for (int i = 0; i < m_frames.Count; i++) | ||
370 | { | ||
371 | Keyframe k = m_frames[i]; | ||
372 | k.Position += offset; | ||
373 | m_frames[i] = k; | ||
374 | } | ||
369 | } | 375 | } |
370 | 376 | ||
371 | if (m_running) | 377 | if (m_running) |
@@ -410,25 +416,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
410 | m_keyframes.CopyTo(newmotion.m_keyframes, 0); | 416 | m_keyframes.CopyTo(newmotion.m_keyframes, 0); |
411 | } | 417 | } |
412 | 418 | ||
413 | newmotion.m_frames = new List<Keyframe>(m_frames); | 419 | lock (m_frames) |
420 | { | ||
421 | newmotion.m_frames = new List<Keyframe>(m_frames); | ||
414 | 422 | ||
415 | newmotion.m_basePosition = m_basePosition; | 423 | newmotion.m_basePosition = m_basePosition; |
416 | newmotion.m_baseRotation = m_baseRotation; | 424 | newmotion.m_baseRotation = m_baseRotation; |
417 | 425 | ||
418 | if (m_selected) | 426 | if (m_selected) |
419 | newmotion.m_serializedPosition = m_serializedPosition; | ||
420 | else | ||
421 | { | ||
422 | if (m_group != null) | ||
423 | newmotion.m_serializedPosition = m_group.AbsolutePosition; | ||
424 | else | ||
425 | newmotion.m_serializedPosition = m_serializedPosition; | 427 | newmotion.m_serializedPosition = m_serializedPosition; |
426 | } | 428 | else |
429 | { | ||
430 | if (m_group != null) | ||
431 | newmotion.m_serializedPosition = m_group.AbsolutePosition; | ||
432 | else | ||
433 | newmotion.m_serializedPosition = m_serializedPosition; | ||
434 | } | ||
427 | 435 | ||
428 | newmotion.m_currentFrame = m_currentFrame; | 436 | newmotion.m_currentFrame = m_currentFrame; |
429 | 437 | ||
430 | newmotion.m_iterations = m_iterations; | 438 | newmotion.m_iterations = m_iterations; |
431 | newmotion.m_running = m_running; | 439 | newmotion.m_running = m_running; |
440 | } | ||
432 | 441 | ||
433 | if (m_running && !m_waitingCrossing) | 442 | if (m_running && !m_waitingCrossing) |
434 | StartTimer(); | 443 | StartTimer(); |
@@ -458,39 +467,62 @@ namespace OpenSim.Region.Framework.Scenes | |||
458 | } | 467 | } |
459 | else | 468 | else |
460 | { | 469 | { |
461 | m_running = false; | ||
462 | StopTimer(); | 470 | StopTimer(); |
471 | m_running = false; | ||
463 | } | 472 | } |
464 | } | 473 | } |
465 | 474 | ||
466 | public void Stop() | 475 | public void Stop() |
467 | { | 476 | { |
477 | StopTimer(); | ||
468 | m_running = false; | 478 | m_running = false; |
469 | m_isCrossing = false; | 479 | m_isCrossing = false; |
470 | m_waitingCrossing = false; | 480 | m_waitingCrossing = false; |
471 | 481 | ||
472 | StopTimer(); | ||
473 | |||
474 | m_basePosition = m_group.AbsolutePosition; | 482 | m_basePosition = m_group.AbsolutePosition; |
475 | m_baseRotation = m_group.GroupRotation; | 483 | m_baseRotation = m_group.GroupRotation; |
476 | 484 | ||
477 | m_group.RootPart.Velocity = Vector3.Zero; | 485 | m_group.RootPart.Velocity = Vector3.Zero; |
478 | m_group.RootPart.AngularVelocity = Vector3.Zero; | 486 | m_group.RootPart.AngularVelocity = Vector3.Zero; |
479 | m_group.SendGroupRootTerseUpdate(); | 487 | // m_group.SendGroupRootTerseUpdate(); |
480 | // m_group.RootPart.ScheduleTerseUpdate(); | 488 | m_group.RootPart.ScheduleTerseUpdate(); |
481 | m_frames.Clear(); | 489 | m_frames.Clear(); |
490 | m_group.Scene.EventManager.TriggerMovingEndEvent(m_group.RootPart.LocalId); | ||
482 | } | 491 | } |
483 | 492 | ||
484 | public void Pause() | 493 | public void Pause() |
485 | { | 494 | { |
486 | m_running = false; | ||
487 | StopTimer(); | 495 | StopTimer(); |
496 | m_running = false; | ||
488 | 497 | ||
489 | m_group.RootPart.Velocity = Vector3.Zero; | 498 | m_group.RootPart.Velocity = Vector3.Zero; |
490 | m_group.RootPart.AngularVelocity = Vector3.Zero; | 499 | m_group.RootPart.AngularVelocity = Vector3.Zero; |
491 | m_group.SendGroupRootTerseUpdate(); | 500 | // m_skippedUpdates = 1000; |
492 | // m_group.RootPart.ScheduleTerseUpdate(); | 501 | // m_group.SendGroupRootTerseUpdate(); |
502 | m_group.RootPart.ScheduleTerseUpdate(); | ||
503 | m_group.Scene.EventManager.TriggerMovingEndEvent(m_group.RootPart.LocalId); | ||
504 | } | ||
505 | |||
506 | public void Suspend() | ||
507 | { | ||
508 | lock (m_frames) | ||
509 | { | ||
510 | if (m_timerStopped) | ||
511 | return; | ||
512 | m_timerStopped = true; | ||
513 | } | ||
514 | } | ||
493 | 515 | ||
516 | public void Resume() | ||
517 | { | ||
518 | lock (m_frames) | ||
519 | { | ||
520 | if (!m_timerStopped) | ||
521 | return; | ||
522 | if (m_running && !m_waitingCrossing) | ||
523 | StartTimer(); | ||
524 | // m_skippedUpdates = 1000; | ||
525 | } | ||
494 | } | 526 | } |
495 | 527 | ||
496 | private void GetNextList() | 528 | private void GetNextList() |
@@ -581,6 +613,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
581 | 613 | ||
582 | pos = (Vector3)k.Position; | 614 | pos = (Vector3)k.Position; |
583 | rot = (Quaternion)k.Rotation; | 615 | rot = (Quaternion)k.Rotation; |
616 | |||
584 | } | 617 | } |
585 | 618 | ||
586 | m_basePosition = pos; | 619 | m_basePosition = pos; |
@@ -592,27 +625,60 @@ namespace OpenSim.Region.Framework.Scenes | |||
592 | 625 | ||
593 | public void OnTimer(double tickDuration) | 626 | public void OnTimer(double tickDuration) |
594 | { | 627 | { |
628 | if (!Monitor.TryEnter(m_frames)) | ||
629 | return; | ||
630 | if (m_timerStopped) | ||
631 | KeyframeTimer.Remove(this); | ||
632 | else | ||
633 | DoOnTimer(tickDuration); | ||
634 | Monitor.Exit(m_frames); | ||
635 | } | ||
636 | |||
637 | private void Done() | ||
638 | { | ||
639 | KeyframeTimer.Remove(this); | ||
640 | m_timerStopped = true; | ||
641 | m_running = false; | ||
642 | m_isCrossing = false; | ||
643 | m_waitingCrossing = false; | ||
644 | |||
645 | m_basePosition = m_group.AbsolutePosition; | ||
646 | m_baseRotation = m_group.GroupRotation; | ||
647 | |||
648 | m_group.RootPart.Velocity = Vector3.Zero; | ||
649 | m_group.RootPart.AngularVelocity = Vector3.Zero; | ||
650 | // m_group.SendGroupRootTerseUpdate(); | ||
651 | m_group.RootPart.ScheduleTerseUpdate(); | ||
652 | m_frames.Clear(); | ||
653 | } | ||
654 | |||
655 | // [NonSerialized()] Vector3 m_lastPosUpdate; | ||
656 | // [NonSerialized()] Quaternion m_lastRotationUpdate; | ||
657 | [NonSerialized()] Vector3 m_currentVel; | ||
658 | // [NonSerialized()] int m_skippedUpdates; | ||
659 | [NonSerialized()] double m_lasttickMS; | ||
660 | |||
661 | private void DoOnTimer(double tickDuration) | ||
662 | { | ||
595 | if (m_skipLoops > 0) | 663 | if (m_skipLoops > 0) |
596 | { | 664 | { |
597 | m_skipLoops--; | 665 | m_skipLoops--; |
598 | return; | 666 | return; |
599 | } | 667 | } |
600 | 668 | ||
601 | if (m_timerStopped) // trap events still in air even after a timer.stop | ||
602 | return; | ||
603 | |||
604 | if (m_group == null) | 669 | if (m_group == null) |
605 | return; | 670 | return; |
606 | 671 | ||
607 | bool update = false; | 672 | // bool update = false; |
608 | 673 | ||
609 | if (m_selected) | 674 | if (m_selected) |
610 | { | 675 | { |
611 | if (m_group.RootPart.Velocity != Vector3.Zero) | 676 | if (m_group.RootPart.Velocity != Vector3.Zero) |
612 | { | 677 | { |
613 | m_group.RootPart.Velocity = Vector3.Zero; | 678 | m_group.RootPart.Velocity = Vector3.Zero; |
614 | m_group.SendGroupRootTerseUpdate(); | 679 | // m_skippedUpdates = 1000; |
615 | 680 | // m_group.SendGroupRootTerseUpdate(); | |
681 | m_group.RootPart.ScheduleTerseUpdate(); | ||
616 | } | 682 | } |
617 | return; | 683 | return; |
618 | } | 684 | } |
@@ -624,7 +690,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
624 | // retry to set the position that evtually caused the outbound | 690 | // retry to set the position that evtually caused the outbound |
625 | // if still outside region this will call startCrossing below | 691 | // if still outside region this will call startCrossing below |
626 | m_isCrossing = false; | 692 | m_isCrossing = false; |
693 | // m_skippedUpdates = 1000; | ||
627 | m_group.AbsolutePosition = m_nextPosition; | 694 | m_group.AbsolutePosition = m_nextPosition; |
695 | |||
628 | if (!m_isCrossing) | 696 | if (!m_isCrossing) |
629 | { | 697 | { |
630 | StopTimer(); | 698 | StopTimer(); |
@@ -633,43 +701,43 @@ namespace OpenSim.Region.Framework.Scenes | |||
633 | return; | 701 | return; |
634 | } | 702 | } |
635 | 703 | ||
704 | double nowMS = Util.GetTimeStampMS(); | ||
705 | |||
636 | if (m_frames.Count == 0) | 706 | if (m_frames.Count == 0) |
637 | { | 707 | { |
638 | if (!m_running) return; | 708 | lock (m_frames) |
709 | { | ||
710 | GetNextList(); | ||
639 | 711 | ||
640 | GetNextList(); | 712 | if (m_frames.Count == 0) |
713 | { | ||
714 | Done(); | ||
715 | m_group.Scene.EventManager.TriggerMovingEndEvent(m_group.RootPart.LocalId); | ||
716 | return; | ||
717 | } | ||
641 | 718 | ||
642 | if (m_frames.Count == 0) | 719 | m_currentFrame = m_frames[0]; |
643 | { | ||
644 | Stop(); | ||
645 | // Scene scene = m_group.Scene; | ||
646 | // | ||
647 | // IScriptModule[] scriptModules = scene.RequestModuleInterfaces<IScriptModule>(); | ||
648 | // foreach (IScriptModule m in scriptModules) | ||
649 | // { | ||
650 | // if (m == null) | ||
651 | // continue; | ||
652 | // m.PostObjectEvent(m_group.RootPart.UUID, "moving_end", new object[0]); | ||
653 | // } | ||
654 | |||
655 | m_group.Scene.EventManager.TriggerMovingEndEvent(m_group.RootPart.LocalId); | ||
656 | |||
657 | return; | ||
658 | } | 720 | } |
721 | m_nextPosition = m_group.AbsolutePosition; | ||
722 | m_currentVel = (Vector3)m_currentFrame.Position - m_nextPosition; | ||
723 | m_currentVel /= (m_currentFrame.TimeMS * 0.001f); | ||
659 | 724 | ||
660 | m_currentFrame = m_frames[0]; | ||
661 | m_currentFrame.TimeMS += (int)tickDuration; | 725 | m_currentFrame.TimeMS += (int)tickDuration; |
662 | 726 | m_lasttickMS = nowMS - 50f; | |
663 | //force a update on a keyframe transition | 727 | // update = true; |
664 | update = true; | ||
665 | } | 728 | } |
666 | 729 | ||
667 | m_currentFrame.TimeMS -= (int)tickDuration; | 730 | int elapsed = (int)(nowMS - m_lasttickMS); |
731 | if( elapsed > 3 * tickDuration) | ||
732 | elapsed = (int)tickDuration; | ||
733 | |||
734 | m_currentFrame.TimeMS -= elapsed; | ||
735 | m_lasttickMS = nowMS; | ||
668 | 736 | ||
669 | // Do the frame processing | 737 | // Do the frame processing |
670 | double remainingSteps = (double)m_currentFrame.TimeMS / tickDuration; | 738 | double remainingSteps = (double)m_currentFrame.TimeMS / tickDuration; |
671 | 739 | ||
672 | if (remainingSteps <= 0.0) | 740 | if (remainingSteps <= 1.0) |
673 | { | 741 | { |
674 | m_group.RootPart.Velocity = Vector3.Zero; | 742 | m_group.RootPart.Velocity = Vector3.Zero; |
675 | m_group.RootPart.AngularVelocity = Vector3.Zero; | 743 | m_group.RootPart.AngularVelocity = Vector3.Zero; |
@@ -677,111 +745,99 @@ namespace OpenSim.Region.Framework.Scenes | |||
677 | m_nextPosition = (Vector3)m_currentFrame.Position; | 745 | m_nextPosition = (Vector3)m_currentFrame.Position; |
678 | m_group.AbsolutePosition = m_nextPosition; | 746 | m_group.AbsolutePosition = m_nextPosition; |
679 | 747 | ||
680 | // we are sending imediate updates, no doing force a extra terseUpdate | ||
681 | // m_group.UpdateGroupRotationR((Quaternion)m_currentFrame.Rotation); | ||
682 | |||
683 | m_group.RootPart.RotationOffset = (Quaternion)m_currentFrame.Rotation; | 748 | m_group.RootPart.RotationOffset = (Quaternion)m_currentFrame.Rotation; |
684 | m_frames.RemoveAt(0); | ||
685 | if (m_frames.Count > 0) | ||
686 | m_currentFrame = m_frames[0]; | ||
687 | 749 | ||
688 | update = true; | 750 | lock (m_frames) |
751 | { | ||
752 | m_frames.RemoveAt(0); | ||
753 | if (m_frames.Count > 0) | ||
754 | { | ||
755 | m_currentFrame = m_frames[0]; | ||
756 | m_currentVel = (Vector3)m_currentFrame.Position - m_nextPosition; | ||
757 | m_currentVel /= (m_currentFrame.TimeMS * 0.001f); | ||
758 | m_group.RootPart.Velocity = m_currentVel; | ||
759 | m_currentFrame.TimeMS += (int)tickDuration; | ||
760 | } | ||
761 | else | ||
762 | m_group.RootPart.Velocity = Vector3.Zero; | ||
763 | } | ||
764 | // update = true; | ||
689 | } | 765 | } |
690 | else | 766 | else |
691 | { | 767 | { |
692 | float completed = ((float)m_currentFrame.TimeTotal - (float)m_currentFrame.TimeMS) / (float)m_currentFrame.TimeTotal; | 768 | // bool lastSteps = remainingSteps < 4; |
693 | bool lastStep = m_currentFrame.TimeMS <= tickDuration; | 769 | |
694 | 770 | Vector3 currentPosition = m_group.AbsolutePosition; | |
695 | Vector3 positionThisStep = m_currentFrame.StartPosition + (m_currentFrame.Position.Value - m_currentFrame.StartPosition) * completed; | 771 | Vector3 motionThisFrame = (Vector3)m_currentFrame.Position - currentPosition; |
696 | Vector3 motionThisStep = positionThisStep - m_group.AbsolutePosition; | 772 | motionThisFrame /= (float)remainingSteps; |
697 | 773 | ||
698 | float mag = Vector3.Mag(motionThisStep); | 774 | m_nextPosition = currentPosition + motionThisFrame; |
699 | 775 | ||
700 | if ((mag >= 0.02f) || lastStep) | 776 | Quaternion currentRotation = m_group.GroupRotation; |
777 | if ((Quaternion)m_currentFrame.Rotation != currentRotation) | ||
701 | { | 778 | { |
702 | m_nextPosition = m_group.AbsolutePosition + motionThisStep; | 779 | float completed = ((float)m_currentFrame.TimeTotal - (float)m_currentFrame.TimeMS) / (float)m_currentFrame.TimeTotal; |
703 | m_group.AbsolutePosition = m_nextPosition; | ||
704 | update = true; | ||
705 | } | ||
706 | |||
707 | //int totalSteps = m_currentFrame.TimeTotal / (int)tickDuration; | ||
708 | //m_log.DebugFormat("KeyframeMotion.OnTimer: step {0}/{1}, curPosition={2}, finalPosition={3}, motionThisStep={4} (scene {5})", | ||
709 | // totalSteps - remainingSteps + 1, totalSteps, m_group.AbsolutePosition, m_currentFrame.Position, motionThisStep, m_scene.RegionInfo.RegionName); | ||
710 | |||
711 | if ((Quaternion)m_currentFrame.Rotation != m_group.GroupRotation) | ||
712 | { | ||
713 | Quaternion current = m_group.GroupRotation; | ||
714 | |||
715 | Quaternion step = Quaternion.Slerp(m_currentFrame.StartRotation, (Quaternion)m_currentFrame.Rotation, completed); | 780 | Quaternion step = Quaternion.Slerp(m_currentFrame.StartRotation, (Quaternion)m_currentFrame.Rotation, completed); |
716 | step.Normalize(); | 781 | step.Normalize(); |
717 | /* use simpler change detection | 782 | m_group.RootPart.RotationOffset = step; |
718 | * float angle = 0; | 783 | /* |
719 | 784 | if (Math.Abs(step.X - m_lastRotationUpdate.X) > 0.001f | |
720 | float aa = current.X * current.X + current.Y * current.Y + current.Z * current.Z + current.W * current.W; | 785 | || Math.Abs(step.Y - m_lastRotationUpdate.Y) > 0.001f |
721 | float bb = step.X * step.X + step.Y * step.Y + step.Z * step.Z + step.W * step.W; | 786 | || Math.Abs(step.Z - m_lastRotationUpdate.Z) > 0.001f) |
722 | float aa_bb = aa * bb; | ||
723 | |||
724 | if (aa_bb == 0) | ||
725 | { | ||
726 | angle = 0; | ||
727 | } | ||
728 | else | ||
729 | { | ||
730 | float ab = current.X * step.X + | ||
731 | current.Y * step.Y + | ||
732 | current.Z * step.Z + | ||
733 | current.W * step.W; | ||
734 | float q = (ab * ab) / aa_bb; | ||
735 | |||
736 | if (q > 1.0f) | ||
737 | { | ||
738 | angle = 0; | ||
739 | } | ||
740 | else | ||
741 | { | ||
742 | angle = (float)Math.Acos(2 * q - 1); | ||
743 | } | ||
744 | } | ||
745 | |||
746 | if (angle > 0.01f) | ||
747 | */ | ||
748 | if(Math.Abs(step.X - current.X) > 0.001f | ||
749 | || Math.Abs(step.Y - current.Y) > 0.001f | ||
750 | || Math.Abs(step.Z - current.Z) > 0.001f | ||
751 | || lastStep) | ||
752 | // assuming w is a dependente var | ||
753 | |||
754 | { | ||
755 | // m_group.UpdateGroupRotationR(step); | ||
756 | m_group.RootPart.RotationOffset = step; | ||
757 | |||
758 | //m_group.RootPart.UpdateAngularVelocity(m_currentFrame.AngularVelocity / 2); | ||
759 | update = true; | 787 | update = true; |
760 | } | 788 | */ |
761 | } | 789 | } |
762 | } | ||
763 | 790 | ||
764 | if (update) | 791 | m_group.AbsolutePosition = m_nextPosition; |
765 | { | 792 | // if(lastSteps) |
766 | m_group.SendGroupRootTerseUpdate(); | 793 | // m_group.RootPart.Velocity = Vector3.Zero; |
794 | // else | ||
795 | m_group.RootPart.Velocity = m_currentVel; | ||
796 | /* | ||
797 | if(!update && ( | ||
798 | // lastSteps || | ||
799 | m_skippedUpdates * tickDuration > 0.5 || | ||
800 | Math.Abs(m_nextPosition.X - currentPosition.X) > 5f || | ||
801 | Math.Abs(m_nextPosition.Y - currentPosition.Y) > 5f || | ||
802 | Math.Abs(m_nextPosition.Z - currentPosition.Z) > 5f | ||
803 | )) | ||
804 | { | ||
805 | update = true; | ||
806 | } | ||
807 | else | ||
808 | m_skippedUpdates++; | ||
809 | */ | ||
767 | } | 810 | } |
811 | // if(update) | ||
812 | // { | ||
813 | // m_lastPosUpdate = m_nextPosition; | ||
814 | // m_lastRotationUpdate = m_group.GroupRotation; | ||
815 | // m_skippedUpdates = 0; | ||
816 | // m_group.SendGroupRootTerseUpdate(); | ||
817 | m_group.RootPart.ScheduleTerseUpdate(); | ||
818 | // } | ||
768 | } | 819 | } |
769 | 820 | ||
770 | public Byte[] Serialize() | 821 | public Byte[] Serialize() |
771 | { | 822 | { |
823 | bool timerWasStopped; | ||
824 | lock (m_frames) | ||
825 | { | ||
826 | timerWasStopped = m_timerStopped; | ||
827 | } | ||
772 | StopTimer(); | 828 | StopTimer(); |
773 | 829 | ||
774 | SceneObjectGroup tmp = m_group; | 830 | SceneObjectGroup tmp = m_group; |
775 | m_group = null; | 831 | m_group = null; |
776 | if (!m_selected && tmp != null) | ||
777 | m_serializedPosition = tmp.AbsolutePosition; | ||
778 | 832 | ||
779 | using (MemoryStream ms = new MemoryStream()) | 833 | using (MemoryStream ms = new MemoryStream()) |
780 | { | 834 | { |
781 | BinaryFormatter fmt = new BinaryFormatter(); | 835 | BinaryFormatter fmt = new BinaryFormatter(); |
836 | if (!m_selected && tmp != null) | ||
837 | m_serializedPosition = tmp.AbsolutePosition; | ||
782 | fmt.Serialize(ms, this); | 838 | fmt.Serialize(ms, this); |
783 | m_group = tmp; | 839 | m_group = tmp; |
784 | if (m_running && !m_waitingCrossing) | 840 | if (!timerWasStopped && m_running && !m_waitingCrossing) |
785 | StartTimer(); | 841 | StartTimer(); |
786 | 842 | ||
787 | return ms.ToArray(); | 843 | return ms.ToArray(); |
@@ -791,10 +847,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
791 | public void StartCrossingCheck() | 847 | public void StartCrossingCheck() |
792 | { | 848 | { |
793 | // timer will be restart by crossingFailure | 849 | // timer will be restart by crossingFailure |
794 | // or never since crossing worked and this | 850 | // or never since crossing worked and this |
795 | // should be deleted | 851 | // should be deleted |
796 | StopTimer(); | 852 | StopTimer(); |
797 | 853 | ||
798 | m_isCrossing = true; | 854 | m_isCrossing = true; |
799 | m_waitingCrossing = true; | 855 | m_waitingCrossing = true; |
800 | 856 | ||
@@ -802,8 +858,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
802 | if (m_group.RootPart.Velocity != Vector3.Zero) | 858 | if (m_group.RootPart.Velocity != Vector3.Zero) |
803 | { | 859 | { |
804 | m_group.RootPart.Velocity = Vector3.Zero; | 860 | m_group.RootPart.Velocity = Vector3.Zero; |
805 | m_group.SendGroupRootTerseUpdate(); | 861 | // m_skippedUpdates = 1000; |
806 | // m_group.RootPart.ScheduleTerseUpdate(); | 862 | // m_group.SendGroupRootTerseUpdate(); |
863 | m_group.RootPart.ScheduleTerseUpdate(); | ||
807 | } | 864 | } |
808 | } | 865 | } |
809 | 866 | ||
@@ -814,8 +871,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
814 | if (m_group != null) | 871 | if (m_group != null) |
815 | { | 872 | { |
816 | m_group.RootPart.Velocity = Vector3.Zero; | 873 | m_group.RootPart.Velocity = Vector3.Zero; |
817 | m_group.SendGroupRootTerseUpdate(); | 874 | // m_skippedUpdates = 1000; |
818 | // m_group.RootPart.ScheduleTerseUpdate(); | 875 | // m_group.SendGroupRootTerseUpdate(); |
876 | m_group.RootPart.ScheduleTerseUpdate(); | ||
819 | 877 | ||
820 | if (m_running) | 878 | if (m_running) |
821 | { | 879 | { |