diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Hypergrid')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs | 387 |
1 files changed, 0 insertions, 387 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs deleted file mode 100644 index b27be80..0000000 --- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs +++ /dev/null | |||
@@ -1,387 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Net; | ||
31 | using System.Reflection; | ||
32 | using System.Threading; | ||
33 | using log4net; | ||
34 | using OpenMetaverse; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Framework.Client; | ||
37 | using OpenSim.Framework.Communications; | ||
38 | using OpenSim.Framework.Capabilities; | ||
39 | using OpenSim.Region.Framework.Interfaces; | ||
40 | using OpenSim.Services.Interfaces; | ||
41 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
42 | |||
43 | namespace OpenSim.Region.Framework.Scenes.Hypergrid | ||
44 | { | ||
45 | public class HGSceneCommunicationService : SceneCommunicationService | ||
46 | { | ||
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
48 | |||
49 | private IHyperlinkService m_hg; | ||
50 | IHyperlinkService HyperlinkService | ||
51 | { | ||
52 | get | ||
53 | { | ||
54 | if (m_hg == null) | ||
55 | m_hg = m_scene.RequestModuleInterface<IHyperlinkService>(); | ||
56 | return m_hg; | ||
57 | } | ||
58 | } | ||
59 | |||
60 | public HGSceneCommunicationService() : base() | ||
61 | { | ||
62 | } | ||
63 | |||
64 | |||
65 | /// <summary> | ||
66 | /// Try to teleport an agent to a new region. | ||
67 | /// </summary> | ||
68 | /// <param name="remoteClient"></param> | ||
69 | /// <param name="RegionHandle"></param> | ||
70 | /// <param name="position"></param> | ||
71 | /// <param name="lookAt"></param> | ||
72 | /// <param name="flags"></param> | ||
73 | public override void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position, | ||
74 | Vector3 lookAt, uint teleportFlags) | ||
75 | { | ||
76 | if (!avatar.Scene.Permissions.CanTeleport(avatar.UUID)) | ||
77 | return; | ||
78 | |||
79 | bool destRegionUp = true; | ||
80 | |||
81 | IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>(); | ||
82 | |||
83 | // Reset animations; the viewer does that in teleports. | ||
84 | avatar.Animator.ResetAnimations(); | ||
85 | |||
86 | if (regionHandle == m_regionInfo.RegionHandle) | ||
87 | { | ||
88 | // Teleport within the same region | ||
89 | if (IsOutsideRegion(avatar.Scene, position) || position.Z < 0) | ||
90 | { | ||
91 | Vector3 emergencyPos = new Vector3(128, 128, 128); | ||
92 | |||
93 | m_log.WarnFormat( | ||
94 | "[HGSceneCommService]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", | ||
95 | position, avatar.Name, avatar.UUID, emergencyPos); | ||
96 | position = emergencyPos; | ||
97 | } | ||
98 | // TODO: Get proper AVG Height | ||
99 | float localAVHeight = 1.56f; | ||
100 | |||
101 | float posZLimit = 22; | ||
102 | |||
103 | if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize) | ||
104 | { | ||
105 | posZLimit = (float) avatar.Scene.Heightmap[(int) position.X, (int) position.Y]; | ||
106 | } | ||
107 | |||
108 | float newPosZ = posZLimit + localAVHeight; | ||
109 | if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | ||
110 | { | ||
111 | position.Z = newPosZ; | ||
112 | } | ||
113 | |||
114 | // Only send this if the event queue is null | ||
115 | if (eq == null) | ||
116 | avatar.ControllingClient.SendTeleportLocationStart(); | ||
117 | |||
118 | |||
119 | avatar.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); | ||
120 | avatar.Teleport(position); | ||
121 | } | ||
122 | else | ||
123 | { | ||
124 | uint x = 0, y = 0; | ||
125 | Utils.LongToUInts(regionHandle, out x, out y); | ||
126 | GridRegion reg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); | ||
127 | |||
128 | if (reg != null) | ||
129 | { | ||
130 | |||
131 | uint newRegionX = (uint)(reg.RegionHandle >> 40); | ||
132 | uint newRegionY = (((uint)(reg.RegionHandle)) >> 8); | ||
133 | uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40); | ||
134 | uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8); | ||
135 | |||
136 | /// | ||
137 | /// Hypergrid mod start | ||
138 | /// | ||
139 | /// | ||
140 | bool isHyperLink = (HyperlinkService.GetHyperlinkRegion(reg.RegionHandle) != null); | ||
141 | bool isHomeUser = true; | ||
142 | ulong realHandle = regionHandle; | ||
143 | isHomeUser = HyperlinkService.IsLocalUser(avatar.UUID); | ||
144 | realHandle = m_hg.FindRegionHandle(regionHandle); | ||
145 | m_log.Debug("XXX ---- home user? " + isHomeUser + " --- hyperlink? " + isHyperLink + " --- real handle: " + realHandle.ToString()); | ||
146 | /// | ||
147 | /// Hypergrid mod stop | ||
148 | /// | ||
149 | /// | ||
150 | |||
151 | if (eq == null) | ||
152 | avatar.ControllingClient.SendTeleportLocationStart(); | ||
153 | |||
154 | |||
155 | // Let's do DNS resolution only once in this process, please! | ||
156 | // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field, | ||
157 | // it's actually doing a lot of work. | ||
158 | IPEndPoint endPoint = reg.ExternalEndPoint; | ||
159 | if (endPoint.Address == null) | ||
160 | { | ||
161 | // Couldn't resolve the name. Can't TP, because the viewer wants IP addresses. | ||
162 | destRegionUp = false; | ||
163 | } | ||
164 | |||
165 | if (destRegionUp) | ||
166 | { | ||
167 | // Fixing a bug where teleporting while sitting results in the avatar ending up removed from | ||
168 | // both regions | ||
169 | if (avatar.ParentID != (uint)0) | ||
170 | avatar.StandUp(); | ||
171 | |||
172 | if (!avatar.ValidateAttachments()) | ||
173 | { | ||
174 | avatar.ControllingClient.SendTeleportFailed("Inconsistent attachment state"); | ||
175 | return; | ||
176 | } | ||
177 | |||
178 | // the avatar.Close below will clear the child region list. We need this below for (possibly) | ||
179 | // closing the child agents, so save it here (we need a copy as it is Clear()-ed). | ||
180 | //List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList()); | ||
181 | // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport | ||
182 | // failure at this point (unlike a border crossing failure). So perhaps this can never fail | ||
183 | // once we reach here... | ||
184 | //avatar.Scene.RemoveCapsHandler(avatar.UUID); | ||
185 | |||
186 | string capsPath = String.Empty; | ||
187 | AgentCircuitData agentCircuit = avatar.ControllingClient.RequestClientInfo(); | ||
188 | agentCircuit.BaseFolder = UUID.Zero; | ||
189 | agentCircuit.InventoryFolder = UUID.Zero; | ||
190 | agentCircuit.startpos = position; | ||
191 | agentCircuit.child = true; | ||
192 | agentCircuit.Appearance = avatar.Appearance; | ||
193 | |||
194 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY)) | ||
195 | { | ||
196 | // brand new agent, let's create a new caps seed | ||
197 | agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); | ||
198 | } | ||
199 | |||
200 | string reason = String.Empty; | ||
201 | |||
202 | if (!m_scene.SimulationService.CreateAgent(reg, agentCircuit, teleportFlags, out reason)) | ||
203 | { | ||
204 | avatar.ControllingClient.SendTeleportFailed(String.Format("Destination is not accepting teleports: {0}", | ||
205 | reason)); | ||
206 | return; | ||
207 | } | ||
208 | |||
209 | // Let's close some agents | ||
210 | if (isHyperLink) // close them all except this one | ||
211 | { | ||
212 | List<ulong> regions = new List<ulong>(avatar.KnownChildRegionHandles); | ||
213 | regions.Remove(avatar.Scene.RegionInfo.RegionHandle); | ||
214 | SendCloseChildAgentConnections(avatar.UUID, regions); | ||
215 | } | ||
216 | else // close just a few | ||
217 | avatar.CloseChildAgents(newRegionX, newRegionY); | ||
218 | |||
219 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink) | ||
220 | { | ||
221 | capsPath | ||
222 | = "http://" | ||
223 | + reg.ExternalHostName | ||
224 | + ":" | ||
225 | + reg.HttpPort | ||
226 | + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); | ||
227 | |||
228 | if (eq != null) | ||
229 | { | ||
230 | #region IP Translation for NAT | ||
231 | IClientIPEndpoint ipepClient; | ||
232 | if (avatar.ClientView.TryGet(out ipepClient)) | ||
233 | { | ||
234 | endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address); | ||
235 | } | ||
236 | #endregion | ||
237 | |||
238 | eq.EnableSimulator(realHandle, endPoint, avatar.UUID); | ||
239 | |||
240 | // ES makes the client send a UseCircuitCode message to the destination, | ||
241 | // which triggers a bunch of things there. | ||
242 | // So let's wait | ||
243 | Thread.Sleep(2000); | ||
244 | |||
245 | eq.EstablishAgentCommunication(avatar.UUID, endPoint, capsPath); | ||
246 | } | ||
247 | else | ||
248 | { | ||
249 | avatar.ControllingClient.InformClientOfNeighbour(realHandle, endPoint); | ||
250 | // TODO: make Event Queue disablable! | ||
251 | } | ||
252 | } | ||
253 | else | ||
254 | { | ||
255 | // child agent already there | ||
256 | agentCircuit.CapsPath = avatar.Scene.CapsModule.GetChildSeed(avatar.UUID, reg.RegionHandle); | ||
257 | capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort | ||
258 | + "/CAPS/" + agentCircuit.CapsPath + "0000/"; | ||
259 | } | ||
260 | |||
261 | //m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId, | ||
262 | // position, false); | ||
263 | |||
264 | //if (!m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId, | ||
265 | // position, false)) | ||
266 | //{ | ||
267 | // avatar.ControllingClient.SendTeleportFailed("Problem with destination."); | ||
268 | // // We should close that agent we just created over at destination... | ||
269 | // List<ulong> lst = new List<ulong>(); | ||
270 | // lst.Add(realHandle); | ||
271 | // SendCloseChildAgentAsync(avatar.UUID, lst); | ||
272 | // return; | ||
273 | //} | ||
274 | |||
275 | SetInTransit(avatar.UUID); | ||
276 | // Let's send a full update of the agent. This is a synchronous call. | ||
277 | AgentData agent = new AgentData(); | ||
278 | avatar.CopyTo(agent); | ||
279 | agent.Position = position; | ||
280 | agent.CallbackURI = "http://" + m_regionInfo.ExternalHostName + ":" + m_regionInfo.HttpPort + | ||
281 | "/agent/" + avatar.UUID.ToString() + "/" + avatar.Scene.RegionInfo.RegionID.ToString() + "/release/"; | ||
282 | |||
283 | m_scene.SimulationService.UpdateAgent(reg, agent); | ||
284 | |||
285 | m_log.DebugFormat( | ||
286 | "[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID); | ||
287 | |||
288 | |||
289 | /// | ||
290 | /// Hypergrid mod: realHandle instead of reg.RegionHandle | ||
291 | /// | ||
292 | /// | ||
293 | if (eq != null) | ||
294 | { | ||
295 | eq.TeleportFinishEvent(realHandle, 13, endPoint, | ||
296 | 4, teleportFlags, capsPath, avatar.UUID); | ||
297 | } | ||
298 | else | ||
299 | { | ||
300 | avatar.ControllingClient.SendRegionTeleport(realHandle, 13, endPoint, 4, | ||
301 | teleportFlags, capsPath); | ||
302 | } | ||
303 | /// | ||
304 | /// Hypergrid mod stop | ||
305 | /// | ||
306 | |||
307 | |||
308 | // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which | ||
309 | // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation | ||
310 | // that the client contacted the destination before we send the attachments and close things here. | ||
311 | if (!WaitForCallback(avatar.UUID)) | ||
312 | { | ||
313 | // Client never contacted destination. Let's restore everything back | ||
314 | avatar.ControllingClient.SendTeleportFailed("Problems connecting to destination."); | ||
315 | |||
316 | ResetFromTransit(avatar.UUID); | ||
317 | // Yikes! We should just have a ref to scene here. | ||
318 | avatar.Scene.InformClientOfNeighbours(avatar); | ||
319 | |||
320 | // Finally, kill the agent we just created at the destination. | ||
321 | m_scene.SimulationService.CloseAgent(reg, avatar.UUID); | ||
322 | return; | ||
323 | } | ||
324 | |||
325 | // Can't go back from here | ||
326 | if (KiPrimitive != null) | ||
327 | { | ||
328 | KiPrimitive(avatar.LocalId); | ||
329 | } | ||
330 | |||
331 | avatar.MakeChildAgent(); | ||
332 | |||
333 | // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it | ||
334 | avatar.CrossAttachmentsIntoNewRegion(reg, true); | ||
335 | |||
336 | |||
337 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone | ||
338 | /// | ||
339 | /// Hypergrid mod: extra check for isHyperLink | ||
340 | /// | ||
341 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink) | ||
342 | { | ||
343 | Thread.Sleep(5000); | ||
344 | avatar.Close(); | ||
345 | CloseConnection(avatar.UUID); | ||
346 | } | ||
347 | // if (teleport success) // seems to be always success here | ||
348 | // the user may change their profile information in other region, | ||
349 | // so the userinfo in UserProfileCache is not reliable any more, delete it | ||
350 | if (avatar.Scene.NeedSceneCacheClear(avatar.UUID) || isHyperLink) | ||
351 | { | ||
352 | // REFACTORING PROBLEM!!!! | ||
353 | //m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID); | ||
354 | m_log.DebugFormat( | ||
355 | "[HGSceneCommService]: User {0} is going to another region, profile cache removed", | ||
356 | avatar.UUID); | ||
357 | } | ||
358 | } | ||
359 | else | ||
360 | { | ||
361 | avatar.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); | ||
362 | } | ||
363 | } | ||
364 | else | ||
365 | { | ||
366 | // TP to a place that doesn't exist (anymore) | ||
367 | // Inform the viewer about that | ||
368 | avatar.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore"); | ||
369 | |||
370 | // and set the map-tile to '(Offline)' | ||
371 | uint regX, regY; | ||
372 | Utils.LongToUInts(regionHandle, out regX, out regY); | ||
373 | |||
374 | MapBlockData block = new MapBlockData(); | ||
375 | block.X = (ushort)(regX / Constants.RegionSize); | ||
376 | block.Y = (ushort)(regY / Constants.RegionSize); | ||
377 | block.Access = 254; // == not there | ||
378 | |||
379 | List<MapBlockData> blocks = new List<MapBlockData>(); | ||
380 | blocks.Add(block); | ||
381 | avatar.ControllingClient.SendMapBlock(blocks, 0); | ||
382 | } | ||
383 | } | ||
384 | } | ||
385 | |||
386 | } | ||
387 | } | ||