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-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs50
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs31
2 files changed, 38 insertions, 43 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
index 4224198..5d65f98 100644
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
@@ -201,31 +201,31 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
201 } 201 }
202 } 202 }
203 203
204 public InventoryItemBase Get(InventoryItemBase item, UUID rootFolder, CachedUserInfo userInfo) 204 //public InventoryItemBase Get(InventoryItemBase item, UUID rootFolder, CachedUserInfo userInfo)
205 { 205 //{
206 InventoryClient invCli = null; 206 // InventoryClient invCli = null;
207 string inventoryURL = UserInventoryURL(item.Owner); 207 // string inventoryURL = UserInventoryURL(item.Owner);
208 if (!m_inventoryServers.TryGetValue(inventoryURL, out invCli)) 208 // if (!m_inventoryServers.TryGetValue(inventoryURL, out invCli))
209 { 209 // {
210 m_log.Debug("[HGScene]: Starting new InventorytClient for " + inventoryURL); 210 // m_log.Debug("[HGScene]: Starting new InventorytClient for " + inventoryURL);
211 invCli = new InventoryClient(inventoryURL); 211 // invCli = new InventoryClient(inventoryURL);
212 m_inventoryServers.Add(inventoryURL, invCli); 212 // m_inventoryServers.Add(inventoryURL, invCli);
213 } 213 // }
214 214
215 item = invCli.GetInventoryItem(item); 215 // item = invCli.GetInventoryItem(item);
216 if (item != null) 216 // if (item != null)
217 { 217 // {
218 // Change the folder, stick it in root folder, all items flattened out here in this region cache 218 // // Change the folder, stick it in root folder, all items flattened out here in this region cache
219 item.Folder = rootFolder; 219 // item.Folder = rootFolder;
220 //userInfo.AddItem(item); don't use this, it calls back to the inventory server 220 // //userInfo.AddItem(item); don't use this, it calls back to the inventory server
221 lock (userInfo.RootFolder.Items) 221 // lock (userInfo.RootFolder.Items)
222 { 222 // {
223 userInfo.RootFolder.Items[item.ID] = item; 223 // userInfo.RootFolder.Items[item.ID] = item;
224 } 224 // }
225 225
226 } 226 // }
227 return item; 227 // return item;
228 } 228 //}
229 229
230 public void Post(UUID assetID, UUID ownerID) 230 public void Post(UUID assetID, UUID ownerID)
231 { 231 {
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs
index cb6794e..dd6928f 100644
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs
@@ -117,25 +117,20 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
117 117
118 if (fromTaskID.Equals(UUID.Zero)) 118 if (fromTaskID.Equals(UUID.Zero))
119 { 119 {
120 CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 120 InventoryItemBase item = new InventoryItemBase(itemID);
121 if (userInfo != null) 121 item.Owner = remoteClient.AgentId;
122 item = InventoryService.GetItem(item);
123 //if (item == null)
124 //{ // Fetch the item
125 // item = new InventoryItemBase();
126 // item.Owner = remoteClient.AgentId;
127 // item.ID = itemID;
128 // item = m_assMapper.Get(item, userInfo.RootFolder.ID, userInfo);
129 //}
130 if (item != null)
122 { 131 {
123 if (userInfo.RootFolder != null) 132 m_assMapper.Get(item.AssetID, remoteClient.AgentId);
124 { 133
125 InventoryItemBase item = userInfo.RootFolder.FindItem(itemID);
126 if (item == null)
127 { // Fetch the item
128 item = new InventoryItemBase();
129 item.Owner = remoteClient.AgentId;
130 item.ID = itemID;
131 item = m_assMapper.Get(item, userInfo.RootFolder.ID, userInfo);
132 }
133 if (item != null)
134 {
135 m_assMapper.Get(item.AssetID, remoteClient.AgentId);
136
137 }
138 }
139 } 134 }
140 } 135 }
141 136