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1/**
2 * Copyright (c) 2008, Contributors. All rights reserved.
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without modification,
6 * are permitted provided that the following conditions are met:
7 *
8 * * Redistributions of source code must retain the above copyright notice,
9 * this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above copyright notice,
11 * this list of conditions and the following disclaimer in the documentation
12 * and/or other materials provided with the distribution.
13 * * Neither the name of the Organizations nor the names of Individual
14 * Contributors may be used to endorse or promote products derived from
15 * this software without specific prior written permission.
16 *
17 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
19 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
20 * THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
21 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
22 * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
23 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
24 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
25 * OF THE POSSIBILITY OF SUCH DAMAGE.
26 *
27 */
28
29using System;
30using System.Collections.Generic;
31using System.Net;
32using System.Reflection;
33using System.Threading;
34using log4net;
35using OpenMetaverse;
36using OSD = OpenMetaverse.StructuredData.OSD;
37using OpenSim.Framework;
38using OpenSim.Framework.Communications;
39using OpenSim.Framework.Communications.Cache;
40using OpenSim.Framework.Communications.Capabilities;
41using OpenSim.Region.Framework.Scenes;
42// using OpenSim.Region.Environment;
43using OpenSim.Region.Framework.Interfaces;
44
45namespace OpenSim.Region.Framework.Scenes.Hypergrid
46{
47 public class HGSceneCommunicationService : SceneCommunicationService
48 {
49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50
51 public readonly IHyperlink m_hg;
52
53 public HGSceneCommunicationService(CommunicationsManager commsMan, IHyperlink hg) : base(commsMan)
54 {
55 m_hg = hg;
56 }
57
58
59 /// <summary>
60 /// Try to teleport an agent to a new region.
61 /// </summary>
62 /// <param name="remoteClient"></param>
63 /// <param name="RegionHandle"></param>
64 /// <param name="position"></param>
65 /// <param name="lookAt"></param>
66 /// <param name="flags"></param>
67 public override void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position,
68 Vector3 lookAt, uint teleportFlags)
69 {
70 if (!avatar.Scene.Permissions.CanTeleport(avatar.UUID))
71 return;
72
73 bool destRegionUp = true;
74
75 IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>();
76
77 if (regionHandle == m_regionInfo.RegionHandle)
78 {
79 // Teleport within the same region
80 if (position.X < 0 || position.X > Constants.RegionSize || position.Y < 0 || position.Y > Constants.RegionSize || position.Z < 0)
81 {
82 Vector3 emergencyPos = new Vector3(128, 128, 128);
83
84 m_log.WarnFormat(
85 "[HGSceneCommService]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
86 position, avatar.Name, avatar.UUID, emergencyPos);
87 position = emergencyPos;
88 }
89 // TODO: Get proper AVG Height
90 float localAVHeight = 1.56f;
91 float posZLimit = (float)avatar.Scene.GetLandHeight((int)position.X, (int)position.Y);
92 float newPosZ = posZLimit + localAVHeight;
93 if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
94 {
95 position.Z = newPosZ;
96 }
97
98 // Only send this if the event queue is null
99 if (eq == null)
100 avatar.ControllingClient.SendTeleportLocationStart();
101
102
103 avatar.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
104 avatar.Teleport(position);
105 }
106 else
107 {
108 RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle);
109 if (reg != null)
110 {
111
112 uint newRegionX = (uint)(reg.RegionHandle >> 40);
113 uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
114 uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40);
115 uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8);
116
117 ///
118 /// Hypergrid mod start
119 ///
120 ///
121 bool isHyperLink = m_hg.IsHyperlinkRegion(reg.RegionHandle);
122 bool isHomeUser = true;
123 ulong realHandle = regionHandle;
124 CachedUserInfo uinfo = m_commsProvider.UserProfileCacheService.GetUserDetails(avatar.UUID);
125 if (uinfo != null)
126 {
127 isHomeUser = HGNetworkServersInfo.Singleton.IsLocalUser(uinfo.UserProfile);
128 realHandle = m_hg.FindRegionHandle(regionHandle);
129 Console.WriteLine("XXX ---- home user? " + isHomeUser + " --- hyperlink? " + isHyperLink + " --- real handle: " + realHandle.ToString());
130 }
131 ///
132 /// Hypergrid mod stop
133 ///
134 ///
135
136 if (eq == null)
137 avatar.ControllingClient.SendTeleportLocationStart();
138
139
140 // Let's do DNS resolution only once in this process, please!
141 // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field,
142 // it's actually doing a lot of work.
143 IPEndPoint endPoint = reg.ExternalEndPoint;
144 if (endPoint.Address == null)
145 {
146 // Couldn't resolve the name. Can't TP, because the viewer wants IP addresses.
147 destRegionUp = false;
148 }
149
150 if (destRegionUp)
151 {
152 // Fixing a bug where teleporting while sitting results in the avatar ending up removed from
153 // both regions
154 if (avatar.ParentID != (uint)0)
155 avatar.StandUp();
156
157 if (!avatar.ValidateAttachments())
158 {
159 avatar.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
160 return;
161 }
162
163 // the avatar.Close below will clear the child region list. We need this below for (possibly)
164 // closing the child agents, so save it here (we need a copy as it is Clear()-ed).
165 //List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
166 // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
167 // failure at this point (unlike a border crossing failure). So perhaps this can never fail
168 // once we reach here...
169 //avatar.Scene.RemoveCapsHandler(avatar.UUID);
170
171 string capsPath = String.Empty;
172 AgentCircuitData agentCircuit = avatar.ControllingClient.RequestClientInfo();
173 agentCircuit.BaseFolder = UUID.Zero;
174 agentCircuit.InventoryFolder = UUID.Zero;
175 agentCircuit.startpos = position;
176 agentCircuit.child = true;
177 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
178 {
179 // brand new agent, let's create a new caps seed
180 agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
181 }
182
183 //if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agentCircuit))
184 if (!m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, agentCircuit))
185 {
186 avatar.ControllingClient.SendTeleportFailed("Destination is not accepting teleports.");
187 return;
188 }
189
190 // Let's close some agents
191 if (isHyperLink) // close them all except this one
192 {
193 List<ulong> regions = new List<ulong>(avatar.KnownChildRegionHandles);
194 regions.Remove(avatar.Scene.RegionInfo.RegionHandle);
195 SendCloseChildAgentConnections(avatar.UUID, regions);
196 }
197 else // close just a few
198 avatar.CloseChildAgents(newRegionX, newRegionY);
199
200 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink)
201 {
202 capsPath
203 = "http://"
204 + reg.ExternalHostName
205 + ":"
206 + reg.HttpPort
207 + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
208
209 if (eq != null)
210 {
211 eq.EnableSimulator(realHandle, endPoint, avatar.UUID);
212
213 // ES makes the client send a UseCircuitCode message to the destination,
214 // which triggers a bunch of things there.
215 // So let's wait
216 Thread.Sleep(2000);
217
218 eq.EstablishAgentCommunication(avatar.UUID, endPoint, capsPath);
219 }
220 else
221 {
222 avatar.ControllingClient.InformClientOfNeighbour(realHandle, endPoint);
223 // TODO: make Event Queue disablable!
224 }
225 }
226 else
227 {
228 // child agent already there
229 agentCircuit.CapsPath = avatar.Scene.CapsModule.GetChildSeed(avatar.UUID, reg.RegionHandle);
230 capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort
231 + "/CAPS/" + agentCircuit.CapsPath + "0000/";
232 }
233
234 //m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
235 // position, false);
236
237 //if (!m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
238 // position, false))
239 //{
240 // avatar.ControllingClient.SendTeleportFailed("Problem with destination.");
241 // // We should close that agent we just created over at destination...
242 // List<ulong> lst = new List<ulong>();
243 // lst.Add(realHandle);
244 // SendCloseChildAgentAsync(avatar.UUID, lst);
245 // return;
246 //}
247
248 SetInTransit(avatar.UUID);
249 // Let's send a full update of the agent. This is a synchronous call.
250 AgentData agent = new AgentData();
251 avatar.CopyTo(agent);
252 agent.Position = position;
253 agent.CallbackURI = "http://" + m_regionInfo.ExternalHostName + ":" + m_regionInfo.HttpPort +
254 "/agent/" + avatar.UUID.ToString() + "/" + avatar.Scene.RegionInfo.RegionHandle.ToString() + "/release/";
255
256 m_interregionCommsOut.SendChildAgentUpdate(reg.RegionHandle, agent);
257
258 m_log.DebugFormat(
259 "[CAPS]: Sending new CAPS seed url {0} to client {1}", agentCircuit.CapsPath, avatar.UUID);
260
261
262 ///
263 /// Hypergrid mod: realHandle instead of reg.RegionHandle
264 ///
265 ///
266 if (eq != null)
267 {
268 eq.TeleportFinishEvent(realHandle, 13, endPoint,
269 4, teleportFlags, capsPath, avatar.UUID);
270 }
271 else
272 {
273 avatar.ControllingClient.SendRegionTeleport(realHandle, 13, endPoint, 4,
274 teleportFlags, capsPath);
275 }
276 ///
277 /// Hypergrid mod stop
278 ///
279
280
281 // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
282 // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
283 // that the client contacted the destination before we send the attachments and close things here.
284 if (!WaitForCallback(avatar.UUID))
285 {
286 // Client never contacted destination. Let's restore everything back
287 avatar.ControllingClient.SendTeleportFailed("Problems connecting to destination.");
288
289 ResetFromTransit(avatar.UUID);
290 // Yikes! We should just have a ref to scene here.
291 avatar.Scene.InformClientOfNeighbours(avatar);
292
293 // Finally, kill the agent we just created at the destination.
294 m_interregionCommsOut.SendCloseAgent(reg.RegionHandle, avatar.UUID);
295
296 return;
297 }
298
299 // Can't go back from here
300 if (KiPrimitive != null)
301 {
302 KiPrimitive(avatar.LocalId);
303 }
304
305 avatar.MakeChildAgent();
306
307 // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
308 avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true);
309
310
311 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
312 ///
313 /// Hypergrid mod: extra check for isHyperLink
314 ///
315 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink)
316 {
317 Thread.Sleep(5000);
318 avatar.Close();
319 CloseConnection(avatar.UUID);
320 }
321 // if (teleport success) // seems to be always success here
322 // the user may change their profile information in other region,
323 // so the userinfo in UserProfileCache is not reliable any more, delete it
324 if (avatar.Scene.NeedSceneCacheClear(avatar.UUID) || isHyperLink)
325 {
326 m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID);
327 m_log.DebugFormat(
328 "[HGSceneCommService]: User {0} is going to another region, profile cache removed",
329 avatar.UUID);
330 }
331 }
332 else
333 {
334 avatar.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
335 }
336 }
337 else
338 {
339 // TP to a place that doesn't exist (anymore)
340 // Inform the viewer about that
341 avatar.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
342
343 // and set the map-tile to '(Offline)'
344 uint regX, regY;
345 Utils.LongToUInts(regionHandle, out regX, out regY);
346
347 MapBlockData block = new MapBlockData();
348 block.X = (ushort)(regX / Constants.RegionSize);
349 block.Y = (ushort)(regY / Constants.RegionSize);
350 block.Access = 254; // == not there
351
352 List<MapBlockData> blocks = new List<MapBlockData>();
353 blocks.Add(block);
354 avatar.ControllingClient.SendMapBlock(blocks, 0);
355 }
356 }
357 }
358
359 }
360}