diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/EventManager.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EventManager.cs | 43 |
1 files changed, 40 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 37b5776..7f06e82 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -90,6 +90,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
90 | /// </remarks> | 90 | /// </remarks> |
91 | public event OnTerrainTickDelegate OnTerrainTick; | 91 | public event OnTerrainTickDelegate OnTerrainTick; |
92 | 92 | ||
93 | public delegate void OnTerrainUpdateDelegate(); | ||
94 | |||
95 | public event OnTerrainUpdateDelegate OnTerrainUpdate; | ||
96 | |||
93 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); | 97 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); |
94 | 98 | ||
95 | /// <summary> | 99 | /// <summary> |
@@ -339,8 +343,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
339 | /// in <see cref="Scene.SetScriptRunning"/> | 343 | /// in <see cref="Scene.SetScriptRunning"/> |
340 | /// via <see cref="OpenSim.Framework.IClientAPI.OnSetScriptRunning"/>, | 344 | /// via <see cref="OpenSim.Framework.IClientAPI.OnSetScriptRunning"/>, |
341 | /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.HandleSetScriptRunning"/> | 345 | /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.HandleSetScriptRunning"/> |
342 | /// XXX: This is only triggered when it is the client that starts the script, not in other situations where | ||
343 | /// a script is started, unlike OnStopScript! | ||
344 | /// </remarks> | 346 | /// </remarks> |
345 | public event StartScript OnStartScript; | 347 | public event StartScript OnStartScript; |
346 | 348 | ||
@@ -354,7 +356,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
354 | /// in <see cref="SceneObjectPartInventory.CreateScriptInstance"/>, | 356 | /// in <see cref="SceneObjectPartInventory.CreateScriptInstance"/>, |
355 | /// <see cref="SceneObjectPartInventory.StopScriptInstance"/>, | 357 | /// <see cref="SceneObjectPartInventory.StopScriptInstance"/>, |
356 | /// <see cref="Scene.SetScriptRunning"/> | 358 | /// <see cref="Scene.SetScriptRunning"/> |
357 | /// XXX: This is triggered when a sciprt is stopped for any reason, unlike OnStartScript! | ||
358 | /// </remarks> | 359 | /// </remarks> |
359 | public event StopScript OnStopScript; | 360 | public event StopScript OnStopScript; |
360 | 361 | ||
@@ -842,6 +843,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
842 | public event ParcelPrimCountTainted OnParcelPrimCountTainted; | 843 | public event ParcelPrimCountTainted OnParcelPrimCountTainted; |
843 | public event GetScriptRunning OnGetScriptRunning; | 844 | public event GetScriptRunning OnGetScriptRunning; |
844 | 845 | ||
846 | public delegate void ThrottleUpdate(ScenePresence scenePresence); | ||
847 | |||
848 | public event ThrottleUpdate OnThrottleUpdate; | ||
849 | |||
845 | /// <summary> | 850 | /// <summary> |
846 | /// RegisterCapsEvent is called by Scene after the Caps object | 851 | /// RegisterCapsEvent is called by Scene after the Caps object |
847 | /// has been instantiated and before it is return to the | 852 | /// has been instantiated and before it is return to the |
@@ -1435,6 +1440,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
1435 | } | 1440 | } |
1436 | } | 1441 | } |
1437 | } | 1442 | } |
1443 | public void TriggerTerrainUpdate() | ||
1444 | { | ||
1445 | OnTerrainUpdateDelegate handlerTerrainUpdate = OnTerrainUpdate; | ||
1446 | if (handlerTerrainUpdate != null) | ||
1447 | { | ||
1448 | foreach (OnTerrainUpdateDelegate d in handlerTerrainUpdate.GetInvocationList()) | ||
1449 | { | ||
1450 | try | ||
1451 | { | ||
1452 | d(); | ||
1453 | } | ||
1454 | catch (Exception e) | ||
1455 | { | ||
1456 | m_log.ErrorFormat( | ||
1457 | "[EVENT MANAGER]: Delegate for TriggerTerrainUpdate failed - continuing. {0} {1}", | ||
1458 | e.Message, e.StackTrace); | ||
1459 | } | ||
1460 | } | ||
1461 | } | ||
1462 | } | ||
1438 | 1463 | ||
1439 | public void TriggerTerrainTick() | 1464 | public void TriggerTerrainTick() |
1440 | { | 1465 | { |
@@ -1767,6 +1792,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1767 | m_log.ErrorFormat( | 1792 | m_log.ErrorFormat( |
1768 | "[EVENT MANAGER]: Delegate for TriggerRemoveScript failed - continuing. {0} {1}", | 1793 | "[EVENT MANAGER]: Delegate for TriggerRemoveScript failed - continuing. {0} {1}", |
1769 | e.Message, e.StackTrace); | 1794 | e.Message, e.StackTrace); |
1795 | m_log.ErrorFormat(Environment.StackTrace); | ||
1770 | } | 1796 | } |
1771 | } | 1797 | } |
1772 | } | 1798 | } |
@@ -3045,6 +3071,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3045 | { | 3071 | { |
3046 | foreach (Action<Scene> d in handler.GetInvocationList()) | 3072 | foreach (Action<Scene> d in handler.GetInvocationList()) |
3047 | { | 3073 | { |
3074 | m_log.InfoFormat("[EVENT MANAGER]: TriggerSceneShuttingDown invoque {0}", d.Method.Name.ToString()); | ||
3048 | try | 3075 | try |
3049 | { | 3076 | { |
3050 | d(s); | 3077 | d(s); |
@@ -3057,6 +3084,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3057 | } | 3084 | } |
3058 | } | 3085 | } |
3059 | } | 3086 | } |
3087 | m_log.Info("[EVENT MANAGER]: TriggerSceneShuttingDown done"); | ||
3060 | } | 3088 | } |
3061 | 3089 | ||
3062 | public void TriggerOnRegionStarted(Scene scene) | 3090 | public void TriggerOnRegionStarted(Scene scene) |
@@ -3248,6 +3276,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3248 | } | 3276 | } |
3249 | } | 3277 | } |
3250 | 3278 | ||
3279 | public void TriggerThrottleUpdate(ScenePresence scenePresence) | ||
3280 | { | ||
3281 | ThrottleUpdate handler = OnThrottleUpdate; | ||
3282 | if (handler != null) | ||
3283 | { | ||
3284 | handler(scenePresence); | ||
3285 | } | ||
3286 | } | ||
3287 | |||
3251 | // public void TriggerGatherUuids(SceneObjectPart sop, IDictionary<UUID, AssetType> assetUuids) | 3288 | // public void TriggerGatherUuids(SceneObjectPart sop, IDictionary<UUID, AssetType> assetUuids) |
3252 | // { | 3289 | // { |
3253 | // GatherUuids handler = OnGatherUuids; | 3290 | // GatherUuids handler = OnGatherUuids; |