diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/EventManager.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EventManager.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 72b8de8..437b91a 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -332,7 +332,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
332 | /// If the object is being attached, then the avatarID will be present. If the object is being detached then | 332 | /// If the object is being attached, then the avatarID will be present. If the object is being detached then |
333 | /// the avatarID is UUID.Zero (I know, this doesn't make much sense but now it's historical). | 333 | /// the avatarID is UUID.Zero (I know, this doesn't make much sense but now it's historical). |
334 | public delegate void Attach(uint localID, UUID itemID, UUID avatarID); | 334 | public delegate void Attach(uint localID, UUID itemID, UUID avatarID); |
335 | public event Attach OnAttach; | 335 | public event Attach OnAttach; |
336 | 336 | ||
337 | /// <summary> | 337 | /// <summary> |
338 | /// Called immediately after an object is loaded from storage. | 338 | /// Called immediately after an object is loaded from storage. |
@@ -344,7 +344,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
344 | /// Called immediately before an object is saved to storage. | 344 | /// Called immediately before an object is saved to storage. |
345 | /// </summary> | 345 | /// </summary> |
346 | /// <param name="persistingSo"> | 346 | /// <param name="persistingSo"> |
347 | /// The scene object being persisted. | 347 | /// The scene object being persisted. |
348 | /// This is actually a copy of the original scene object so changes made here will be saved to storage but will not be kept in memory. | 348 | /// This is actually a copy of the original scene object so changes made here will be saved to storage but will not be kept in memory. |
349 | /// </param> | 349 | /// </param> |
350 | /// <param name="originalSo"> | 350 | /// <param name="originalSo"> |
@@ -363,7 +363,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
363 | public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed); | 363 | public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed); |
364 | 364 | ||
365 | public delegate void RegionUp(GridRegion region); | 365 | public delegate void RegionUp(GridRegion region); |
366 | public event RegionUp OnRegionUp; | 366 | public event RegionUp OnRegionUp; |
367 | 367 | ||
368 | public class MoneyTransferArgs : EventArgs | 368 | public class MoneyTransferArgs : EventArgs |
369 | { | 369 | { |
@@ -2063,7 +2063,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2063 | } | 2063 | } |
2064 | } | 2064 | } |
2065 | } | 2065 | } |
2066 | } | 2066 | } |
2067 | 2067 | ||
2068 | public void TriggerOnSceneObjectPreSave(SceneObjectGroup persistingSo, SceneObjectGroup originalSo) | 2068 | public void TriggerOnSceneObjectPreSave(SceneObjectGroup persistingSo, SceneObjectGroup originalSo) |
2069 | { | 2069 | { |
@@ -2105,7 +2105,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2105 | } | 2105 | } |
2106 | } | 2106 | } |
2107 | } | 2107 | } |
2108 | } | 2108 | } |
2109 | 2109 | ||
2110 | public void TriggerOnParcelPropertiesUpdateRequest(LandUpdateArgs args, | 2110 | public void TriggerOnParcelPropertiesUpdateRequest(LandUpdateArgs args, |
2111 | int local_id, IClientAPI remote_client) | 2111 | int local_id, IClientAPI remote_client) |
@@ -2127,6 +2127,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2127 | } | 2127 | } |
2128 | } | 2128 | } |
2129 | } | 2129 | } |
2130 | } | 2130 | } |
2131 | } | 2131 | } |
2132 | } | 2132 | } |