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-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 6b2e03e..ff4595e 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -332,7 +332,7 @@ namespace OpenSim.Region.Framework.Scenes
332 /// If the object is being attached, then the avatarID will be present. If the object is being detached then 332 /// If the object is being attached, then the avatarID will be present. If the object is being detached then
333 /// the avatarID is UUID.Zero (I know, this doesn't make much sense but now it's historical). 333 /// the avatarID is UUID.Zero (I know, this doesn't make much sense but now it's historical).
334 public delegate void Attach(uint localID, UUID itemID, UUID avatarID); 334 public delegate void Attach(uint localID, UUID itemID, UUID avatarID);
335 public event Attach OnAttach; 335 public event Attach OnAttach;
336 336
337 /// <summary> 337 /// <summary>
338 /// Called immediately after an object is loaded from storage. 338 /// Called immediately after an object is loaded from storage.
@@ -344,7 +344,7 @@ namespace OpenSim.Region.Framework.Scenes
344 /// Called immediately before an object is saved to storage. 344 /// Called immediately before an object is saved to storage.
345 /// </summary> 345 /// </summary>
346 /// <param name="persistingSo"> 346 /// <param name="persistingSo">
347 /// The scene object being persisted. 347 /// The scene object being persisted.
348 /// This is actually a copy of the original scene object so changes made here will be saved to storage but will not be kept in memory. 348 /// This is actually a copy of the original scene object so changes made here will be saved to storage but will not be kept in memory.
349 /// </param> 349 /// </param>
350 /// <param name="originalSo"> 350 /// <param name="originalSo">
@@ -363,7 +363,7 @@ namespace OpenSim.Region.Framework.Scenes
363 public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed); 363 public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed);
364 364
365 public delegate void RegionUp(GridRegion region); 365 public delegate void RegionUp(GridRegion region);
366 public event RegionUp OnRegionUp; 366 public event RegionUp OnRegionUp;
367 367
368 public class MoneyTransferArgs : EventArgs 368 public class MoneyTransferArgs : EventArgs
369 { 369 {
@@ -2063,7 +2063,7 @@ namespace OpenSim.Region.Framework.Scenes
2063 } 2063 }
2064 } 2064 }
2065 } 2065 }
2066 } 2066 }
2067 2067
2068 public void TriggerOnSceneObjectPreSave(SceneObjectGroup persistingSo, SceneObjectGroup originalSo) 2068 public void TriggerOnSceneObjectPreSave(SceneObjectGroup persistingSo, SceneObjectGroup originalSo)
2069 { 2069 {
@@ -2105,7 +2105,7 @@ namespace OpenSim.Region.Framework.Scenes
2105 } 2105 }
2106 } 2106 }
2107 } 2107 }
2108 } 2108 }
2109 2109
2110 public void TriggerOnParcelPropertiesUpdateRequest(LandUpdateArgs args, 2110 public void TriggerOnParcelPropertiesUpdateRequest(LandUpdateArgs args,
2111 int local_id, IClientAPI remote_client) 2111 int local_id, IClientAPI remote_client)
@@ -2127,6 +2127,6 @@ namespace OpenSim.Region.Framework.Scenes
2127 } 2127 }
2128 } 2128 }
2129 } 2129 }
2130 } 2130 }
2131 } 2131 }
2132} 2132}