diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs | 21 |
1 files changed, 13 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs index 241cac0..916148b 100644 --- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs +++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs | |||
@@ -111,11 +111,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
111 | 111 | ||
112 | private void InventoryRunDeleteTimer(object sender, ElapsedEventArgs e) | 112 | private void InventoryRunDeleteTimer(object sender, ElapsedEventArgs e) |
113 | { | 113 | { |
114 | m_log.Debug("[SCENE]: Starting send to inventory loop"); | 114 | m_log.Debug("[ASYNC DELETER]: Starting send to inventory loop"); |
115 | 115 | ||
116 | while (InventoryDeQueueAndDelete()) | 116 | while (InventoryDeQueueAndDelete()) |
117 | { | 117 | { |
118 | //m_log.Debug("[SCENE]: Sent item successfully to inventory, continuing..."); | 118 | //m_log.Debug("[ASYNC DELETER]: Sent item successfully to inventory, continuing..."); |
119 | } | 119 | } |
120 | } | 120 | } |
121 | 121 | ||
@@ -137,7 +137,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
137 | x = m_inventoryDeletes.Dequeue(); | 137 | x = m_inventoryDeletes.Dequeue(); |
138 | 138 | ||
139 | m_log.DebugFormat( | 139 | m_log.DebugFormat( |
140 | "[SCENE]: Sending object to user's inventory, {0} item(s) remaining.", left); | 140 | "[ASYNC DELETER]: Sending object to user's inventory, {0} item(s) remaining.", left); |
141 | 141 | ||
142 | try | 142 | try |
143 | { | 143 | { |
@@ -152,7 +152,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
152 | } | 152 | } |
153 | catch (Exception e) | 153 | catch (Exception e) |
154 | { | 154 | { |
155 | m_log.DebugFormat("Exception background sending object: " + e); | 155 | m_log.ErrorFormat( |
156 | "[ASYNC DELETER]: Exception background sending object: {0}{1}", e.Message, e.StackTrace); | ||
156 | } | 157 | } |
157 | 158 | ||
158 | return true; | 159 | return true; |
@@ -164,12 +165,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
164 | // We can't put the object group details in here since the root part may have disappeared (which is where these sit). | 165 | // We can't put the object group details in here since the root part may have disappeared (which is where these sit). |
165 | // FIXME: This needs to be fixed. | 166 | // FIXME: This needs to be fixed. |
166 | m_log.ErrorFormat( | 167 | m_log.ErrorFormat( |
167 | "[SCENE]: Queued sending of scene object to agent {0} {1} failed: {2}", | 168 | "[ASYNC DELETER]: Queued sending of scene object to agent {0} {1} failed: {2} {3}", |
168 | (x != null ? x.remoteClient.Name : "unavailable"), (x != null ? x.remoteClient.AgentId.ToString() : "unavailable"), e.ToString()); | 169 | (x != null ? x.remoteClient.Name : "unavailable"), |
170 | (x != null ? x.remoteClient.AgentId.ToString() : "unavailable"), | ||
171 | e.Message, | ||
172 | e.StackTrace); | ||
169 | } | 173 | } |
170 | 174 | ||
171 | m_log.Debug("[SCENE]: No objects left in inventory send queue."); | 175 | m_log.Debug("[ASYNC DELETER]: No objects left in inventory send queue."); |
176 | |||
172 | return false; | 177 | return false; |
173 | } | 178 | } |
174 | } | 179 | } |
175 | } | 180 | } \ No newline at end of file |