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-rw-r--r--OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
index f8208ec..7ac1e7e 100644
--- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
+++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
@@ -78,7 +78,8 @@ namespace OpenSim.Region.Framework.Scenes
78 bool permissionToDelete) 78 bool permissionToDelete)
79 { 79 {
80 if (Enabled) 80 if (Enabled)
81 m_inventoryTicker.Stop(); 81 lock (m_inventoryTicker)
82 m_inventoryTicker.Stop();
82 83
83 lock (m_inventoryDeletes) 84 lock (m_inventoryDeletes)
84 { 85 {
@@ -93,7 +94,8 @@ namespace OpenSim.Region.Framework.Scenes
93 } 94 }
94 95
95 if (Enabled) 96 if (Enabled)
96 m_inventoryTicker.Start(); 97 lock (m_inventoryTicker)
98 m_inventoryTicker.Start();
97 99
98 // Visually remove it, even if it isnt really gone yet. This means that if we crash before the object 100 // Visually remove it, even if it isnt really gone yet. This means that if we crash before the object
99 // has gone to inventory, it will reappear in the region again on restart instead of being lost. 101 // has gone to inventory, it will reappear in the region again on restart instead of being lost.