diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Animation')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 175e8ed..cc96b24 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -262,7 +262,7 @@ TrySetMovementAnimation("STAND"); | |||
262 | m_animTickFall = Environment.TickCount; | 262 | m_animTickFall = Environment.TickCount; |
263 | } | 263 | } |
264 | // else if (!jumping && fallElapsed > FALL_DELAY) | 264 | // else if (!jumping && fallElapsed > FALL_DELAY) |
265 | else if (!m_jumping && (fallElapsed > FALL_DELAY) && (fallVelocity < -3.0f) && (m_scenePresence.m_wasFlying)) // add for falling and jumping | 265 | else if (!m_jumping && (fallElapsed > FALL_DELAY) && (fallVelocity < -3.0f) && (m_scenePresence.WasFlying)) // add for falling and jumping |
266 | { | 266 | { |
267 | // Falling long enough to trigger the animation | 267 | // Falling long enough to trigger the animation |
268 | //Console.WriteLine("FALLDOWN"); //## | 268 | //Console.WriteLine("FALLDOWN"); //## |