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-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/DefaultAvatarAnimations.cs (renamed from OpenSim/Region/Framework/Scenes/Animation/AvatarAnimations.cs)4
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs4
3 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
index 240a424..33041e9 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
@@ -138,9 +138,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation
138// "[ANIMATION SET]: Setting default animation {0}, sequence number {1}, object id {2}", 138// "[ANIMATION SET]: Setting default animation {0}, sequence number {1}, object id {2}",
139// anim, sequenceNum, objectID); 139// anim, sequenceNum, objectID);
140 140
141 if (AvatarAnimations.AnimsUUID.ContainsKey(anim)) 141 if (DefaultAvatarAnimations.AnimsUUID.ContainsKey(anim))
142 { 142 {
143 return SetDefaultAnimation(AvatarAnimations.AnimsUUID[anim], sequenceNum, objectID); 143 return SetDefaultAnimation(DefaultAvatarAnimations.AnimsUUID[anim], sequenceNum, objectID);
144 } 144 }
145 return false; 145 return false;
146 } 146 }
diff --git a/OpenSim/Region/Framework/Scenes/Animation/AvatarAnimations.cs b/OpenSim/Region/Framework/Scenes/Animation/DefaultAvatarAnimations.cs
index ec928f4..c2b0468 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/AvatarAnimations.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/DefaultAvatarAnimations.cs
@@ -33,7 +33,7 @@ using OpenMetaverse;
33 33
34namespace OpenSim.Region.Framework.Scenes.Animation 34namespace OpenSim.Region.Framework.Scenes.Animation
35{ 35{
36 public class AvatarAnimations 36 public class DefaultAvatarAnimations
37 { 37 {
38// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 38// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
39 39
@@ -43,7 +43,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
43 public static Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>(); 43 public static Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>();
44 public static Dictionary<UUID, string> AnimStateNames = new Dictionary<UUID, string>(); 44 public static Dictionary<UUID, string> AnimStateNames = new Dictionary<UUID, string>();
45 45
46 static AvatarAnimations() 46 static DefaultAvatarAnimations()
47 { 47 {
48 LoadAnimations(DefaultAnimationsPath); 48 LoadAnimations(DefaultAnimationsPath);
49 } 49 }
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index 9038ebc..cded9be 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -99,7 +99,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
99 99
100 // XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations 100 // XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations
101 // are referenced with lower case names! 101 // are referenced with lower case names!
102 UUID animID = AvatarAnimations.GetDefaultAnimation(name.ToUpper()); 102 UUID animID = DefaultAvatarAnimations.GetDefaultAnimation(name.ToUpper());
103 if (animID == UUID.Zero) 103 if (animID == UUID.Zero)
104 return; 104 return;
105 105
@@ -125,7 +125,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
125 125
126 // XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations 126 // XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations
127 // are referenced with lower case names! 127 // are referenced with lower case names!
128 UUID animID = AvatarAnimations.GetDefaultAnimation(name); 128 UUID animID = DefaultAvatarAnimations.GetDefaultAnimation(name);
129 if (animID == UUID.Zero) 129 if (animID == UUID.Zero)
130 return; 130 return;
131 131