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-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs6
1 files changed, 0 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index da1104a..2e4c260 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -200,10 +200,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
200 else if (move.Z < 0f) 200 else if (move.Z < 0f)
201 { 201 {
202 if (actor != null && actor.IsColliding) 202 if (actor != null && actor.IsColliding)
203 {
204 //Console.WriteLine("LAND");
205 return "LAND"; 203 return "LAND";
206 }
207 else 204 else
208 return "HOVER_DOWN"; 205 return "HOVER_DOWN";
209 } 206 }
@@ -252,10 +249,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
252 float landElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f; 249 float landElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f;
253 250
254 if (landElapsed <= FALL_DELAY) 251 if (landElapsed <= FALL_DELAY)
255 {
256 m_animTickFall = 0;
257 return "LAND"; 252 return "LAND";
258 }
259 } 253 }
260 254
261 m_animTickFall = 0; 255 m_animTickFall = 0;