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-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs6
-rw-r--r--OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs29
2 files changed, 31 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 367ff3d..6cf2a2e 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -31,7 +31,7 @@ using OpenSim.Framework;
31using OpenSim.Region.Framework.Scenes; 31using OpenSim.Region.Framework.Scenes;
32 32
33namespace OpenSim.Region.Framework.Interfaces 33namespace OpenSim.Region.Framework.Interfaces
34{ 34{
35 public interface IAttachmentsModule 35 public interface IAttachmentsModule
36 { 36 {
37 /// <summary> 37 /// <summary>
@@ -43,7 +43,7 @@ namespace OpenSim.Region.Framework.Interfaces
43 /// <param name="rot"></param> 43 /// <param name="rot"></param>
44 /// <param name="pos"></param> 44 /// <param name="pos"></param>
45 /// <param name="silent"></param> 45 /// <param name="silent"></param>
46 /// <returns>true if the object was successfully attached, false otherwise</returns> 46 /// <returns>true if the object was successfully attached, false otherwise</returns>
47 bool AttachObject( 47 bool AttachObject(
48 IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent); 48 IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent);
49 49
@@ -54,7 +54,7 @@ namespace OpenSim.Region.Framework.Interfaces
54 /// <param name="remoteClient"></param> 54 /// <param name="remoteClient"></param>
55 /// <param name="itemID"></param> 55 /// <param name="itemID"></param>
56 /// <param name="AttachmentPt"></param> 56 /// <param name="AttachmentPt"></param>
57 /// <returns></returns> 57 /// <returns></returns>
58 UUID SetAttachmentInventoryStatus( 58 UUID SetAttachmentInventoryStatus(
59 SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt); 59 SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
60 60
diff --git a/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
index 2401402..8185258 100644
--- a/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
@@ -1,4 +1,31 @@
1using System; 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
2using System.Collections.Generic; 29using System.Collections.Generic;
3 30
4using OpenSim.Framework; 31using OpenSim.Framework;