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-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 156a09d..d9901bd 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -80,14 +80,16 @@ namespace OpenSim.Region.Framework.Interfaces
80 void DeleteAttachmentsFromScene(IScenePresence sp, bool silent); 80 void DeleteAttachmentsFromScene(IScenePresence sp, bool silent);
81 81
82 /// <summary> 82 /// <summary>
83 /// Attach an object to an avatar 83 /// Attach an object to an avatar.
84 /// </summary> 84 /// </summary>
85 /// <param name="sp"></param> 85 /// <param name="sp"></param>
86 /// <param name="grp"></param> 86 /// <param name="grp"></param>
87 /// <param name="AttachmentPt"></param> 87 /// <param name="AttachmentPt"></param>
88 /// <param name="silent"></param> 88 /// <param name="silent"></param>
89 /// <param name="addToInventory">If true then add object to user inventory</param>
90 /// <param name="append">Append to attachment point rather than replace.</param>
89 /// <returns>true if the object was successfully attached, false otherwise</returns> 91 /// <returns>true if the object was successfully attached, false otherwise</returns>
90 bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool temp, bool append); 92 bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool addToInventory, bool append);
91 93
92 /// <summary> 94 /// <summary>
93 /// Rez an attachment from user inventory and change inventory status to match. 95 /// Rez an attachment from user inventory and change inventory status to match.