aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Interfaces
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs6
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScenePresence.cs4
2 files changed, 7 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 7446530..e7b9ba5 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -114,11 +114,11 @@ namespace OpenSim.Region.Framework.Interfaces
114 void DetachSingleAttachmentToGround(IScenePresence sp, uint objectLocalID); 114 void DetachSingleAttachmentToGround(IScenePresence sp, uint objectLocalID);
115 115
116 /// <summary> 116 /// <summary>
117 /// Detach the given item so that it remains in the user's inventory. 117 /// Detach the given attachment so that it remains in the user's inventory.
118 /// </summary> 118 /// </summary>
119 /// <param name="sp">/param> 119 /// <param name="sp">/param>
120 /// <param name="itemID"></param> 120 /// <param name="grp">The attachment to detach.</param>
121 void DetachSingleAttachmentToInv(IScenePresence sp, UUID itemID); 121 void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup grp);
122 122
123 /// Update the position of an attachment. 123 /// Update the position of an attachment.
124 /// </summary> 124 /// </summary>
diff --git a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs
index 19a8236..e6b926c 100644
--- a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs
@@ -72,6 +72,10 @@ namespace OpenSim.Region.Framework.Interfaces
72 /// <returns></returns> 72 /// <returns></returns>
73 List<SceneObjectGroup> GetAttachments(uint attachmentPoint); 73 List<SceneObjectGroup> GetAttachments(uint attachmentPoint);
74 74
75 /// <summary>
76 /// Does this avatar have any attachments?
77 /// </summary>
78 /// <returns></returns>
75 bool HasAttachments(); 79 bool HasAttachments();
76 80
77 // Don't use these methods directly. Instead, use the AttachmentsModule 81 // Don't use these methods directly. Instead, use the AttachmentsModule