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-rw-r--r--OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs98
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using OpenSim.Framework;
32using OpenSim.Region.Framework.Scenes;
33
34namespace OpenSim.Region.Framework.Interfaces
35{
36 public interface ISimulationDataService
37 {
38 /// <summary>
39 /// Stores all object's details apart from inventory
40 /// </summary>
41 /// <param name="obj"></param>
42 /// <param name="regionUUID"></param>
43 void StoreObject(SceneObjectGroup obj, UUID regionUUID);
44
45 /// <summary>
46 /// Entirely removes the object, including inventory
47 /// </summary>
48 /// <param name="uuid"></param>
49 /// <param name="regionUUID"></param>
50 /// <returns></returns>
51 void RemoveObject(UUID uuid, UUID regionUUID);
52
53 /// <summary>
54 /// Store a prim's inventory
55 /// </summary>
56 /// <returns></returns>
57 void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items);
58
59 /// <summary>
60 /// Load persisted objects from region storage.
61 /// </summary>
62 /// <param name="regionUUID">the Region UUID</param>
63 /// <returns>List of loaded groups</returns>
64 List<SceneObjectGroup> LoadObjects(UUID regionUUID);
65
66 /// <summary>
67 /// Store a terrain revision in region storage
68 /// </summary>
69 /// <param name="ter">HeightField data</param>
70 /// <param name="regionID">region UUID</param>
71 void StoreTerrain(double[,] terrain, UUID regionID);
72
73 /// <summary>
74 /// Load the latest terrain revision from region storage
75 /// </summary>
76 /// <param name="regionID">the region UUID</param>
77 /// <returns>Heightfield data</returns>
78 double[,] LoadTerrain(UUID regionID);
79
80 void StoreLandObject(ILandObject Parcel);
81
82 /// <summary>
83 /// <list type="bullet">
84 /// <item>delete from land where UUID=globalID</item>
85 /// <item>delete from landaccesslist where LandUUID=globalID</item>
86 /// </list>
87 /// </summary>
88 /// <param name="globalID"></param>
89 void RemoveLandObject(UUID globalID);
90
91 List<LandData> LoadLandObjects(UUID regionUUID);
92
93 void StoreRegionSettings(RegionSettings rs);
94 RegionSettings LoadRegionSettings(UUID regionUUID);
95 RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID);
96 void StoreRegionWindlightSettings(RegionLightShareData wl);
97 }
98}