diff options
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs index 04df9c3..39a760c 100644 --- a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs | |||
@@ -82,7 +82,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
82 | /// If true, only request a rebake for the textures that are missing. | 82 | /// If true, only request a rebake for the textures that are missing. |
83 | /// If false then we request a rebake of all textures for which we already have references. | 83 | /// If false then we request a rebake of all textures for which we already have references. |
84 | /// </param> | 84 | /// </param> |
85 | void RequestRebake(IScenePresence sp, bool missingTexturesOnly); | 85 | /// <returns> |
86 | /// Number of rebake requests made. This will depend upon whether we've previously received texture IDs. | ||
87 | /// </returns> | ||
88 | int RequestRebake(IScenePresence sp, bool missingTexturesOnly); | ||
86 | 89 | ||
87 | void QueueAppearanceSend(UUID agentid); | 90 | void QueueAppearanceSend(UUID agentid); |
88 | void QueueAppearanceSave(UUID agentid); | 91 | void QueueAppearanceSave(UUID agentid); |