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-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 86f5a0f..c910289 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Region.Framework.Interfaces
64 /// <param name="itemID"></param> 64 /// <param name="itemID"></param>
65 /// <param name="AttachmentPt"></param> 65 /// <param name="AttachmentPt"></param>
66 /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> 66 /// <returns>The scene object that was attached. Null if the scene object could not be found</returns>
67 UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt); 67 ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
68 68
69 /// <summary> 69 /// <summary>
70 /// Rez an attachment from user inventory 70 /// Rez an attachment from user inventory
@@ -77,7 +77,7 @@ namespace OpenSim.Region.Framework.Interfaces
77 /// False is required so that we don't attempt to update information when a user enters a scene with the 77 /// False is required so that we don't attempt to update information when a user enters a scene with the
78 /// attachment already correctly set up in inventory. 78 /// attachment already correctly set up in inventory.
79 /// <returns>The uuid of the scene object that was attached. Null if the scene object could not be found</returns> 79 /// <returns>The uuid of the scene object that was attached. Null if the scene object could not be found</returns>
80 UUID RezSingleAttachmentFromInventory( 80 ISceneEntity RezSingleAttachmentFromInventory(
81 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus); 81 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus);
82 82
83 /// <summary> 83 /// <summary>
@@ -105,9 +105,9 @@ namespace OpenSim.Region.Framework.Interfaces
105 /// <summary> 105 /// <summary>
106 /// Detach the given item to the ground. 106 /// Detach the given item to the ground.
107 /// </summary> 107 /// </summary>
108 /// <param name="sceneObjectID"></param> 108 /// <param name="objectLocalID"></param>
109 /// <param name="remoteClient"></param> 109 /// <param name="remoteClient"></param>
110 void DetachSingleAttachmentToGround(UUID sceneObjectID, IClientAPI remoteClient); 110 void DetachSingleAttachmentToGround(uint objectLocalID, IClientAPI remoteClient);
111 111
112 /// <summary> 112 /// <summary>
113 /// Detach the given item so that it remains in the user's inventory. 113 /// Detach the given item so that it remains in the user's inventory.