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-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs21
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs1
2 files changed, 16 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 24e481b..b3576c5 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -122,11 +122,20 @@ namespace OpenSim.Region.Framework.Interfaces
122 void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient); 122 void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient);
123 123
124 /// <summary> 124 /// <summary>
125 /// Update the position of an attachment 125 /// Update the user inventory with a changed attachment
126 /// </summary> 126 /// </summary>
127 /// <param name="client"></param> 127 /// <param name="remoteClient">
128 /// <param name="sog"></param> 128 /// A <see cref="IClientAPI"/>
129 /// <param name="pos"></param> 129 /// </param>
130 void UpdateAttachmentPosition(IClientAPI client, SceneObjectGroup sog, Vector3 pos); 130 /// <param name="grp">
131 /// A <see cref="SceneObjectGroup"/>
132 /// </param>
133 /// <param name="itemID">
134 /// A <see cref="UUID"/>
135 /// </param>
136 /// <param name="agentID">
137 /// A <see cref="UUID"/>
138 /// </param>
139 void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID);
131 } 140 }
132} \ No newline at end of file 141}
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 2e6faa0..64664ab 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -183,6 +183,7 @@ namespace OpenSim.Region.Framework.Interfaces
183 /// <returns>false if the item did not exist, true if the update occurred successfully</returns> 183 /// <returns>false if the item did not exist, true if the update occurred successfully</returns>
184 bool UpdateInventoryItem(TaskInventoryItem item); 184 bool UpdateInventoryItem(TaskInventoryItem item);
185 bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents); 185 bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents);
186 bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged);
186 187
187 /// <summary> 188 /// <summary>
188 /// Remove an item from this entity's inventory 189 /// Remove an item from this entity's inventory