diff options
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IFriendsModule.cs | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs index 8143164..fdede34 100644 --- a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs | |||
@@ -34,18 +34,15 @@ namespace OpenSim.Region.Framework.Interfaces | |||
34 | public interface IFriendsModule | 34 | public interface IFriendsModule |
35 | { | 35 | { |
36 | /// <summary> | 36 | /// <summary> |
37 | /// Add a friend for the given user. | 37 | /// Add a friendship between two users. |
38 | /// </summary> | 38 | /// </summary> |
39 | /// <remarks> | 39 | /// <remarks> |
40 | /// This is a one-way friendship. To make a two way friendship you will need to call this again with the | ||
41 | /// client and friend reversed. | ||
42 | /// | ||
43 | /// Ultimately, it would be more useful to take in a user account here rather than having to have a user | 40 | /// Ultimately, it would be more useful to take in a user account here rather than having to have a user |
44 | /// present in the scene. | 41 | /// present in the scene. |
45 | /// </remarks> | 42 | /// </remarks> |
46 | /// <param name="client"></param> | 43 | /// <param name="client"></param> |
47 | /// <param name="friendID"></param> | 44 | /// <param name="friendID"></param> |
48 | void AddFriend(IClientAPI client, UUID friendID); | 45 | void AddFriendship(IClientAPI client, UUID friendID); |
49 | 46 | ||
50 | uint GetFriendPerms(UUID PrincipalID, UUID FriendID); | 47 | uint GetFriendPerms(UUID PrincipalID, UUID FriendID); |
51 | bool SendFriendsOnlineIfNeeded(IClientAPI client); | 48 | bool SendFriendsOnlineIfNeeded(IClientAPI client); |