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-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs14
1 files changed, 0 insertions, 14 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index dd11ded..73d15a5 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -88,20 +88,6 @@ namespace OpenSim.Region.Framework.Interfaces
88 ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt); 88 ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
89 89
90 /// <summary> 90 /// <summary>
91 /// Rez an attachment from user inventory
92 /// </summary>
93 /// <param name="remoteClient"></param>
94 /// <param name="itemID"></param>
95 /// <param name="AttachmentPt"></param>
96 /// <param name="updateinventoryStatus">
97 /// If true, we also update the user's inventory to show that the attachment is set. If false, we do not.
98 /// False is required so that we don't attempt to update information when a user enters a scene with the
99 /// attachment already correctly set up in inventory.
100 /// <returns>The uuid of the scene object that was attached. Null if the scene object could not be found</returns>
101 ISceneEntity RezSingleAttachmentFromInventory(
102 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus);
103
104 /// <summary>
105 /// Rez multiple attachments from a user's inventory 91 /// Rez multiple attachments from a user's inventory
106 /// </summary> 92 /// </summary>
107 /// <param name="remoteClient"></param> 93 /// <param name="remoteClient"></param>