diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | 12 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IEstateModule.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IScriptModule.cs | 8 |
3 files changed, 22 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index f5dda34..30ed7d1 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -172,7 +172,17 @@ namespace OpenSim.Region.Framework.Interfaces | |||
172 | /// If no inventory item has that name then an empty list is returned. | 172 | /// If no inventory item has that name then an empty list is returned. |
173 | /// </returns> | 173 | /// </returns> |
174 | List<TaskInventoryItem> GetInventoryItems(string name); | 174 | List<TaskInventoryItem> GetInventoryItems(string name); |
175 | 175 | ||
176 | /// <summary> | ||
177 | /// Get inventory items by type. | ||
178 | /// </summary> | ||
179 | /// <param type="name"></param> | ||
180 | /// <returns> | ||
181 | /// A list of inventory items of that type. | ||
182 | /// If no inventory items of that type then an empty list is returned. | ||
183 | /// </returns> | ||
184 | List<TaskInventoryItem> GetInventoryItems(InventoryType type); | ||
185 | |||
176 | /// <summary> | 186 | /// <summary> |
177 | /// Get the scene object referenced by an inventory item. | 187 | /// Get the scene object referenced by an inventory item. |
178 | /// </summary> | 188 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs index 721f0ee..15cd238 100644 --- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs | |||
@@ -45,5 +45,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
45 | /// Tell all clients about the current state of the region (terrain textures, water height, etc.). | 45 | /// Tell all clients about the current state of the region (terrain textures, water height, etc.). |
46 | /// </summary> | 46 | /// </summary> |
47 | void sendRegionHandshakeToAll(); | 47 | void sendRegionHandshakeToAll(); |
48 | |||
49 | void setEstateTerrainBaseTexture(int level, UUID texture); | ||
50 | void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue); | ||
48 | } | 51 | } |
49 | } | 52 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs index c0616ed..0d488df 100644 --- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs | |||
@@ -83,6 +83,14 @@ namespace OpenSim.Region.Framework.Interfaces | |||
83 | void StartProcessing(); | 83 | void StartProcessing(); |
84 | 84 | ||
85 | /// <summary> | 85 | /// <summary> |
86 | /// Get the execution times of all scripts in the given array if they are currently running. | ||
87 | /// </summary> | ||
88 | /// <returns> | ||
89 | /// A float the value is a representative execution time in milliseconds of all scripts in that Array. | ||
90 | /// </returns> | ||
91 | float GetScriptExecutionTime(List<UUID> itemIDs); | ||
92 | |||
93 | /// <summary> | ||
86 | /// Get the execution times of all scripts in each object. | 94 | /// Get the execution times of all scripts in each object. |
87 | /// </summary> | 95 | /// </summary> |
88 | /// <returns> | 96 | /// <returns> |