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-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs12
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEstateModule.cs3
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScriptModule.cs8
3 files changed, 22 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index f5dda34..30ed7d1 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -172,7 +172,17 @@ namespace OpenSim.Region.Framework.Interfaces
172 /// If no inventory item has that name then an empty list is returned. 172 /// If no inventory item has that name then an empty list is returned.
173 /// </returns> 173 /// </returns>
174 List<TaskInventoryItem> GetInventoryItems(string name); 174 List<TaskInventoryItem> GetInventoryItems(string name);
175 175
176 /// <summary>
177 /// Get inventory items by type.
178 /// </summary>
179 /// <param type="name"></param>
180 /// <returns>
181 /// A list of inventory items of that type.
182 /// If no inventory items of that type then an empty list is returned.
183 /// </returns>
184 List<TaskInventoryItem> GetInventoryItems(InventoryType type);
185
176 /// <summary> 186 /// <summary>
177 /// Get the scene object referenced by an inventory item. 187 /// Get the scene object referenced by an inventory item.
178 /// </summary> 188 /// </summary>
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
index 721f0ee..15cd238 100644
--- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
@@ -45,5 +45,8 @@ namespace OpenSim.Region.Framework.Interfaces
45 /// Tell all clients about the current state of the region (terrain textures, water height, etc.). 45 /// Tell all clients about the current state of the region (terrain textures, water height, etc.).
46 /// </summary> 46 /// </summary>
47 void sendRegionHandshakeToAll(); 47 void sendRegionHandshakeToAll();
48
49 void setEstateTerrainBaseTexture(int level, UUID texture);
50 void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue);
48 } 51 }
49} 52}
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
index c0616ed..0d488df 100644
--- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
@@ -83,6 +83,14 @@ namespace OpenSim.Region.Framework.Interfaces
83 void StartProcessing(); 83 void StartProcessing();
84 84
85 /// <summary> 85 /// <summary>
86 /// Get the execution times of all scripts in the given array if they are currently running.
87 /// </summary>
88 /// <returns>
89 /// A float the value is a representative execution time in milliseconds of all scripts in that Array.
90 /// </returns>
91 float GetScriptExecutionTime(List<UUID> itemIDs);
92
93 /// <summary>
86 /// Get the execution times of all scripts in each object. 94 /// Get the execution times of all scripts in each object.
87 /// </summary> 95 /// </summary>
88 /// <returns> 96 /// <returns>