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Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/ITerrainModule.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/ITerrainModule.cs15
1 files changed, 14 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs b/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs
index 28f797a..ff18519 100644
--- a/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs
@@ -28,6 +28,11 @@ using System.IO;
28 28
29using OpenSim.Framework; 29using OpenSim.Framework;
30 30
31<<<<<<< HEAD
32=======
33using System.IO;
34using OpenSim.Framework;
35>>>>>>> avn/ubitvar
31using OpenMetaverse; 36using OpenMetaverse;
32 37
33namespace OpenSim.Region.Framework.Interfaces 38namespace OpenSim.Region.Framework.Interfaces
@@ -43,7 +48,13 @@ namespace OpenSim.Region.Framework.Interfaces
43 /// Use this if you change terrain data outside of the terrain module (e.g. in osTerrainSetHeight) 48 /// Use this if you change terrain data outside of the terrain module (e.g. in osTerrainSetHeight)
44 /// </summary> 49 /// </summary>
45 void TaintTerrain(); 50 void TaintTerrain();
46 51
52 /// <summary>
53 /// When a client initially connects, all the terrain must be pushed to the viewer.
54 /// This call causes all the terrain patches to be sent to the client.
55 /// </summary>
56 void PushTerrain(IClientAPI pClient);
57
47 /// <summary> 58 /// <summary>
48 /// When a client initially connects, all the terrain must be pushed to the viewer. 59 /// When a client initially connects, all the terrain must be pushed to the viewer.
49 /// This call causes all the terrain patches to be sent to the client. 60 /// This call causes all the terrain patches to be sent to the client.
@@ -60,6 +71,8 @@ namespace OpenSim.Region.Framework.Interfaces
60 void LoadFromStream(string filename, Stream stream); 71 void LoadFromStream(string filename, Stream stream);
61 void LoadFromStream(string filename, Vector3 displacement, float radianRotation, Vector2 rotationDisplacement, Stream stream); 72 void LoadFromStream(string filename, Vector3 displacement, float radianRotation, Vector2 rotationDisplacement, Stream stream);
62 void LoadFromStream(string filename, System.Uri pathToTerrainHeightmap); 73 void LoadFromStream(string filename, System.Uri pathToTerrainHeightmap);
74 void LoadFromStream(string filename, Vector3 displacement,
75 float radianRotation, Vector2 rotationDisplacement, Stream stream);
63 /// <summary> 76 /// <summary>
64 /// Save a terrain to a stream. 77 /// Save a terrain to a stream.
65 /// </summary> 78 /// </summary>