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Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/ITerrainModule.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/ITerrainModule.cs9
1 files changed, 6 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs b/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs
index 28f797a..472e5a5d 100644
--- a/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs
@@ -28,6 +28,8 @@ using System.IO;
28 28
29using OpenSim.Framework; 29using OpenSim.Framework;
30 30
31using System.IO;
32using OpenSim.Framework;
31using OpenMetaverse; 33using OpenMetaverse;
32 34
33namespace OpenSim.Region.Framework.Interfaces 35namespace OpenSim.Region.Framework.Interfaces
@@ -43,13 +45,13 @@ namespace OpenSim.Region.Framework.Interfaces
43 /// Use this if you change terrain data outside of the terrain module (e.g. in osTerrainSetHeight) 45 /// Use this if you change terrain data outside of the terrain module (e.g. in osTerrainSetHeight)
44 /// </summary> 46 /// </summary>
45 void TaintTerrain(); 47 void TaintTerrain();
46 48
47 /// <summary> 49 /// <summary>
48 /// When a client initially connects, all the terrain must be pushed to the viewer. 50 /// When a client initially connects, all the terrain must be pushed to the viewer.
49 /// This call causes all the terrain patches to be sent to the client. 51 /// This call causes all the terrain patches to be sent to the client.
50 /// </summary> 52 /// </summary>
51 void PushTerrain(IClientAPI pClient); 53 void PushTerrain(IClientAPI pClient);
52 54
53 /// <summary> 55 /// <summary>
54 /// Load a terrain from a stream. 56 /// Load a terrain from a stream.
55 /// </summary> 57 /// </summary>
@@ -58,8 +60,9 @@ namespace OpenSim.Region.Framework.Interfaces
58 /// </param> 60 /// </param>
59 /// <param name="stream"></param> 61 /// <param name="stream"></param>
60 void LoadFromStream(string filename, Stream stream); 62 void LoadFromStream(string filename, Stream stream);
61 void LoadFromStream(string filename, Vector3 displacement, float radianRotation, Vector2 rotationDisplacement, Stream stream);
62 void LoadFromStream(string filename, System.Uri pathToTerrainHeightmap); 63 void LoadFromStream(string filename, System.Uri pathToTerrainHeightmap);
64 void LoadFromStream(string filename, Vector3 displacement,
65 float radianRotation, Vector2 rotationDisplacement, Stream stream);
63 /// <summary> 66 /// <summary>
64 /// Save a terrain to a stream. 67 /// Save a terrain to a stream.
65 /// </summary> 68 /// </summary>