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Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/ISoundModule.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISoundModule.cs10
1 files changed, 8 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
index 68af492..f7c6513 100644
--- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
@@ -95,7 +95,7 @@ namespace OpenSim.Region.Framework.Interfaces
95 /// <param name="radius">Sound radius</param> 95 /// <param name="radius">Sound radius</param>
96 /// <param name="isMaster">Set object to sync master if true</param> 96 /// <param name="isMaster">Set object to sync master if true</param>
97 void LoopSound(UUID objectID, UUID soundID, double gain, 97 void LoopSound(UUID objectID, UUID soundID, double gain,
98 double radius, bool isMaster); 98 double radius, bool isMaster, bool isSlave);
99 99
100 /// <summary> 100 /// <summary>
101 /// Trigger or play an attached sound in this part's inventory. 101 /// Trigger or play an attached sound in this part's inventory.
@@ -104,7 +104,6 @@ namespace OpenSim.Region.Framework.Interfaces
104 /// <param name="sound">Sound asset ID</param> 104 /// <param name="sound">Sound asset ID</param>
105 /// <param name="volume">Sound volume</param> 105 /// <param name="volume">Sound volume</param>
106 /// <param name="triggered">Triggered or not.</param> 106 /// <param name="triggered">Triggered or not.</param>
107 /// <param name="flags"></param>
108 /// <param name="radius">Sound radius</param> 107 /// <param name="radius">Sound radius</param>
109 /// <param name="useMaster">Play using sound master</param> 108 /// <param name="useMaster">Play using sound master</param>
110 /// <param name="isMaster">Play as sound master</param> 109 /// <param name="isMaster">Play as sound master</param>
@@ -123,5 +122,12 @@ namespace OpenSim.Region.Framework.Interfaces
123 /// <param name="max">AABB top north-east corner</param> 122 /// <param name="max">AABB top north-east corner</param>
124 void TriggerSoundLimited(UUID objectID, UUID sound, double volume, 123 void TriggerSoundLimited(UUID objectID, UUID sound, double volume,
125 Vector3 min, Vector3 max); 124 Vector3 min, Vector3 max);
125
126 /// <summary>
127 /// Set whether sounds on the given prim should be queued.
128 /// </summary>
129 /// <param name='objectID'></param>
130 /// <param name='shouldQueue'></param>
131 void SetSoundQueueing(UUID objectID, bool shouldQueue);
126 } 132 }
127} \ No newline at end of file 133} \ No newline at end of file