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-rw-r--r--OpenSim/Region/Framework/Interfaces/ISoundModule.cs9
1 files changed, 5 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
index d34a520..e514a59 100644
--- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
@@ -86,14 +86,15 @@ namespace OpenSim.Region.Framework.Interfaces
86 void PreloadSound(UUID objectID, UUID soundID, float radius); 86 void PreloadSound(UUID objectID, UUID soundID, float radius);
87 87
88 /// <summary> 88 /// <summary>
89 /// Declare object as new sync master, play specified sound at 89 /// Loop specified sound at specified volume with specified radius,
90 /// specified volume with specified radius. 90 /// optionally declaring object as new sync master.
91 /// </summary> 91 /// </summary>
92 /// <param name="objectID">Sound source ID</param> 92 /// <param name="objectID">Sound source ID</param>
93 /// <param name="soundID">Sound asset ID</param> 93 /// <param name="soundID">Sound asset ID</param>
94 /// <param name="gain">Sound volume</param> 94 /// <param name="gain">Sound volume</param>
95 /// <param name="radius">Sound radius</param> 95 /// <param name="radius">Sound radius</param>
96 void LoopSoundMaster(UUID objectID, UUID soundID, double gain, 96 /// <param name="isMaster">Set object to sync master if true</param>
97 double radius); 97 void LoopSound(UUID objectID, UUID soundID, double gain,
98 double radius, bool isMaster);
98 } 99 }
99} \ No newline at end of file 100} \ No newline at end of file