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Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScenePresence.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs
index 5e43843..e6b926c 100644
--- a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs
@@ -41,6 +41,12 @@ namespace OpenSim.Region.Framework.Interfaces
41 public interface IScenePresence : ISceneAgent 41 public interface IScenePresence : ISceneAgent
42 { 42 {
43 /// <summary> 43 /// <summary>
44 /// Copy of the script states while the agent is in transit. This state may
45 /// need to be placed back in case of transfer fail.
46 /// </summary>
47 List<string> InTransitScriptStates { get; }
48
49 /// <summary>
44 /// The AttachmentsModule synchronizes on this to avoid race conditions between commands to add and remove attachments. 50 /// The AttachmentsModule synchronizes on this to avoid race conditions between commands to add and remove attachments.
45 /// </summary> 51 /// </summary>
46 /// <remarks> 52 /// <remarks>
@@ -66,6 +72,10 @@ namespace OpenSim.Region.Framework.Interfaces
66 /// <returns></returns> 72 /// <returns></returns>
67 List<SceneObjectGroup> GetAttachments(uint attachmentPoint); 73 List<SceneObjectGroup> GetAttachments(uint attachmentPoint);
68 74
75 /// <summary>
76 /// Does this avatar have any attachments?
77 /// </summary>
78 /// <returns></returns>
69 bool HasAttachments(); 79 bool HasAttachments();
70 80
71 // Don't use these methods directly. Instead, use the AttachmentsModule 81 // Don't use these methods directly. Instead, use the AttachmentsModule